Results -9 to 0 of 3

Threaded View

  1. #3
    Player
    Lowercase's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Lowercase Alphabet
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Thanks for the Feedback, yes, I do agree that adding random elements make it not game about skill. Unfortunately we can’t run away from Math as based on this. This is because currently our crafting is heavily based on Math, such as certain Craftsmanship, control as minimum value, etc. which thus need to be rounded down so the only choice of seasoning that will affect the results.

    I was thinking same issue might arise due to how static the system which might causing draw as result due to both player produce same total points. what come in mind to help solving this by adding few controlled unexpected variables. I am also thinking that it will be best that all item that go on the same level range (left part of crafting window 1-5 etc.) will have same property, regardless of ingredients which means if the competition goes on level 45-50 desert type, all food that can be choose for the theme will have same value on all 4 flavours, now that's aside the solution that I can think of are

    1. Start both player at the same status (craftsmanship, Control and CP)
    This will put the player on the same playing field, and they will need to choose which food they will cook according to the theme rather than ah Ican HQ this easily.

    2. Seasoning
    Seasoning will not only have 1 modifier, but more toward + and -. for example Salt + 10 saltiness -5 sour or something, this will become a factor to score highest point form Judge and all this need to be adjusts

    3. Judge
    i don’t explain it extensively on this one previously, due to only 1 judge that will be announced pre-tournament, the remaining two will be chosen randomly which mean your decision will affected as soon as you know who is it, and adjust the seasoning accordingly; you will give short amount of time to pick which seasoning ( seasoning is include everything from herbs, spice, tomato sauce, oil etc ) and you need to choose 3 seasoning and it will also point based on 4 flavour instead of 1, For example as previous post I did mention that it will be sweet theme, and you need to prepare it to satisfy with all 4 flavors being judged, you will want to make sure that you will get the desired Sweetness but you don't end up with 20 sourness or 20 saltiness. here is where your knowledge and all information is tested quickly take decision on which seasoning need to use. I am aware that this need a lot of balancing,but I think it's workable

    4. Controlled unexpected variables
    I am thinking about something similar to to show up like Excellent condition that we have now ( i think back in 1.0 there is several different colour ?), but instead of random occurrence this will be controlled, for example, if you use 5 hasty hands tooclose to each other you might end up with poor condition, which will hinder your progress and due to limited CP available, player need to carefully think through the process

    few other that judge favorites will add + 1 to judge tolerance, food characteristic ( food behave differently from each seasoning ), placing a timer for the total process 3 min or 5 min, something similar like what they used on Ixial Daily

    I am aware that this will end up for someone that with most information will win the competition, but at least this will eliminate the need of randomness and better equipment mean easy win
    (0)
    Last edited by Lowercase; 08-25-2014 at 10:51 PM.