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  1. #1
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60

    Up the health of A and S rank Hunts

    Seriously. By like 1000% at least. The S's get torn down in like 30 seconds, and its ridiculous.
    (1)

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Devs have already stated that they're looking into ways OTHER than increasing health for adjusting elite marks. So no, likely not gonna happen.

    Elite marks weren't designed for the entire server anyway.
    (1)

  3. #3
    Player
    Kumabear76's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    111
    Character
    Kuma Sensei
    World
    Brynhildr
    Main Class
    Marauder Lv 63
    Well, that's what happens when half the server comes to slay an S Rank Mark, it's gonna die fast.
    (0)

  4. #4
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    No matter what HP you give marks if the entire server is hacking at them they will go down fast. The solution is not an HP increase.
    (0)

  5. #5
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Lol when you see an S rank you it comes with so many players it's a lil sad i almost feel bad for that poor mark :P no but for real this is way i stick to slow easy hunting
    (0)

  6. #6
    Player
    samnas's Avatar
    Join Date
    Jul 2014
    Posts
    39
    Character
    Samnas Werlent
    World
    Malboro
    Main Class
    Archer Lv 50
    Will do nothing to increase difficulty....just allows a larger zerg to get there in the extra 20 seconds the mob is up
    (0)

  7. #7
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I don't understand why some of you would be against a HP increase. If a mob has enough HP to die in 30 seconds, upping its HP by 10x means it takes 300 seconds to kill. Maybe a bit less since more could get there. But the result would mean it lasts longer than 30 seconds.

    Upping the difficulty isn't the issue. The issue is the mob isn't difficult because it dies before it can make any attacks.

    The alternative is one you all wouldn't like. Go the Everquest/WoW method and lock it to the first person who pings it, thus no one else gets credit except for those in the initial puller's group. But that sort of competitiveness is rather alien to this community.
    (0)

  8. #8
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Kaethra View Post
    I don't understand why some of you would be against a HP increase. If a mob has enough HP to die in 30 seconds, upping its HP by 10x means it takes 300 seconds to kill. Maybe a bit less since more could get there. But the result would mean it lasts longer than 30 seconds.

    Upping the difficulty isn't the issue. The issue is the mob isn't difficult because it dies before it can make any attacks.

    The alternative is one you all wouldn't like. Go the Everquest/WoW method and lock it to the first person who pings it, thus no one else gets credit except for those in the initial puller's group. But that sort of competitiveness is rather alien to this community.
    Because for lesser populated servers or in general when the whole server is NOT there, if it has to much HP taking it down may actually become a chore. If it gets to the point the whole server NEEDs to be there just to kill it, then you'll have another imbalance issue.
    (1)

  9. #9
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Or just ease the contribution requirements? That way, people will need to score less hits to get the maximum reward.
    (1)

  10. #10
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kaethra View Post
    snip
    Except that neither is going to happen - Yoshi-P explicitly stated that he wanted to find other ways of adjusting hunts other than HP, and the claim system (which existed in XI, before WoW) is exactly what he didn't want in this system, and for good reason - we'd have bots running rampant claiming marks if such a system were in place, especially due to the fact that spawn locations aren't fixed.

    Again, S ranks weren't designed for 500 people to come and beat it up - the notes of the hotfix that did increase HP stated that S ranks were intended for roughly an alliance. Missed the mark? Wait for the next one.
    (0)

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