Quote Originally Posted by Cimyr View Post
In Underwater Battles you are no longer fighting on a flat 2D plan, you now have three dimensions to work with. Theres already latency issues and other things with people on flat ground, I can only imagine what avoiding AoE's and other things would be like under water.
I believe the engine used is capable of spherical AOEs as it is. Flight is coming first from what I understand OP, they were deciding on swimming or flight, and went with flight.