I just wish they would get away from the grind mentality and change their stance on the relic upgrades. These weapons were very useful and casual-friendly so many people were expecting to fall back on them but as mentioned the time investment is incredibly not-casual. I wish they would design it to take X amount of time but limiting it in that completing a step would have you wait until weekly reset or something until you could get to the next step, rather than what we have now where it takes X amount of time but only if you can log on every day and have 1-2 hours to devote to it and if you can't play a few times a week your progress slows down considerably.

It would be nice to do more fights like how we had to do hydra/chimera/primals and maybe unique fights for each weapon that act as some sort of test for the job in question. Nothing crazy difficult but something that would take most players some practice to get down. Gating us based on how many steps we can do in a certain amount of time but making those steps much shorter would probably allow for stuff like this to be more viable and allow normal people that can't play every single day a better chance at making reasonable progress.

It also has the added benefit of making it so that when more upgrades get added down the line and they need to nerf the quest so people can catch up more quickly they just have to alter the wait time between steps.