I REALLY hope they don't award powerful cards from playing NPCs. Someone will break the encounter or post a guide on how to beat the NPC encounters and everyone will have the max power set of cards and we will all be unstoppable juggernauts hitting unstoppable walls - the same 5 cards from every player every time.
Really the only reasonable way to handle a card game is to offer a starter pack for an easy quest, then you can earn a weekly-capped amount of card tokens that allow you to purchase packs of cards. You could earn tokens from playing NPCs (big rewards for your first win against Minfilia, Rauban, smaller rewards for playing against other players) that would allow you to purchase packs of cards.
Would be good to offer 3 sets of cards from the start (Limsan, Ul'Dahn, Gridanian) that would you have to earn tokens in those specific regions to buy those card packs. Brings some decision-making into the picture and will add a little depth and slow down the game-breakers a little bit.
I'd also like to see some special cards or a little bit more depth to the game.
Like equipment cards (as your 6th card in-hand) that could be played with a single card that would boost a direction based on the gear (main hand, off hand, boots, and helm, let's say) and give something special (Death Penalty - Main Hand. +4 power (Right). When equipped, Death Penalty allows the equipped card to attempt to battle all cards in a single direction.)
Or like Spell/Ability cards (as your 7th card in-hand) that could be played at any time in response to your opponents move, or preemptively. (Virus - Spell. Decrease a single card's power (Up, Down, Left, Right) by 2.)
Iunno - there is a lot of potential to add something really special here. Hope its not turned into something extremely simple and useless. If it is - oh well, there is still the actual game to play. I guess.


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