


The problem is that mobs and players only support a certain number of buffs/debuffs at all, regardless of how many are displayed. I think it's 60 total, 30 displayed. Debuff #61 doesn't even land.
10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238
Even then, think about it:
There HAS to be a limit at some point or you can literally one shot enemies with debuffs because the tick would be so large it just collapses. This is why in normal circumstances you'll almost never hit that limit, it's literally 1%..2.5% content at best that even this would become a problem - Most of the game's progression is 8man, which is what it's tuned for with some breathing room so to speak.
pretty much this. jobs affected the most seem to be bard, drg, and smn. its pretty annoying when you use a move and all you get back is "had no affect"


The problem is that when you hit a certain amount of debuffs, new ones just don't even apply. Which in something like an alliance, can severely hinder a given player's DPS, among other things. Visible or not doesn't even matter at this point.

I know that >.<, but they do technically apply you just don't see their timer. When I smn through ST I just apply my dots right away and then make sure their timer never runs out so I never face this problem (I know that's not practical for some other classes). The reality is though you don't have to pump the best dps to make a ST run go smooth, so until they actually make difficut, high dps requirement 24-man content this really doesn't matter.
It would be nice, if the newest debuffs took priority over the oldest debuffs, and essentially pushed them off. This would solve all the problems above.
Hoarders gonna Horde.


Not really when you have to stop your rotation to re-apply debuffs because somebody else's debuffs overwrote yours. Either way your rotation is getting screwed up and you are not able to dps 100% effectively.


The trouble it's every class land debuff, 2-3 different debuff for most of the class. on some class that can be annoying, but on class like Summoner it simply killing the class, since the dot it's 1/3 if him dps.
^. However people said it's 'archaic design' if you have classes dedicated to buffs. All of these debuffs and such could have easily went to a new mage or hybrid class, not every skill or rotation needs to land a debuff.
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