
I actually noticed that too, shadows off does nothing, so yeah they are being rendered no matter what.It doesn't even work well with 2x SLI mode according to some user feedbacks. Crossfire scales better it seems(that's my impression). To avoid the stuttering in town (or other places with many people) they have to reduce the poly counts for non-ultra-highend GPUs and make the loading algorithm async with a big cache. Currently it's like this: something needs to load = your game stops.
The shadows also need some rework, but that's really low priority.
BUT is it just my imagination or does disabling the shadows do nothing performance-wise? Are they rendered even if they are disabled? lol
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