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  1. #9
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by JustPlainLucas View Post
    But everyone knows the mechanic so, why kill them when they pose little threat. There is not a massive morbol stacking poisons on you so there is no point to skip them when they yield such incredible exp for so little work. It's basically walking by an ATM machine malfunctioning and not picking any of the money it's spitting out.
    Everyone except new players, which is where the problem is.
    Ideally the EXP should be the other way around, with high EXP as a reward for performing the dungeon mechanics correctly, and low EXP for letting them spawn. If it was this way around, it would be fantastic for teaching. In fact, a lot more dungeons should do this, maybe people would learn a lot more from dungeons whilst leveling.
    Shame this game caters to those that can't, rather than those that can.
    (4)
    Last edited by saeedaisspecial; 08-22-2014 at 05:11 PM.