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  1. #41
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by RinL View Post
    Honestly, I really think this is a case of yall just accepting something inferior when it could be easily changed for the better
    Apart from it wont be easy, if it was easy then it would already be done

    You're entitled to your opinion that you think we're wrong, its just that literally everyone else has a common opinion that you are the one in the wrong
    (1)

  2. #42
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by uuu View Post
    i completely agree, mostly because of the imbalance it creates in different areas of pvp. if healers are balanced around surviving in arena and cooldowns are the only thing allowing that to happen, then they will always be overpowered in frontline.

    the shortness of frontline battles combined with the large amounts of downtime in between means healers can have a higher concentration of cooldown uptime during fights, and no group can expect to kill a good healer until they've run out. this is the main reason healers are so strong in frontline. if there was less focus on cooldown availability and usage, you could see healers or their teammates die much sooner with well timed interrupts, and mp management might actually become a factor in longer fights.
    Your Healer, you, and the rest of your team mates die die much sooner too *sarcasm* Healers are NOT over powered. Some of us just play smarter, I guess healers are suppose to be defenseless and easy to kill.
    (1)

  3. 08-25-2014 12:44 PM

  4. #43
    Player
    channell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Sancin Casanova
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Give us 500 range pushbacks plus invisible elastic wall(or not?) on heliodrome, and i'll be done.
    (0)

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