Quote Originally Posted by Gor View Post
i think the any-spell-interrupt is annoying and does cater to casuals, however i don't think it needs changing really. it's definitely work-around-able (is that even a word?).
That is not a word ^ ^
If a paladin covers another person, that person becomes immune to melee hits until the effect wears off or the Paladin is defeated. Spell hits can still interrupt you, however, but melee will not.

As for my own opinion, I think the current system is good considering the GCD. It's just a very long process of adapting to every situation and having ideas already prepared (if the game starts and you immediately get focused and see the enemy use many cooldowns, what will you do first?). It will become much simpler for you to manage this way.