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  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Let Me Save Stat Profiles so I can Effectively Play Both my Melee and Mage Classes

    The concept of the armory system was one that promised us the flexibility to be any job we want, at any time. Want to be a gladiator? Pick up a sword. Want to be a Chef? Pick up a frying pan.

    The merits of this concept are somewhat realized so far, but there are still many obstacles that make using the armory system frustrating for me, and other players.

    Problem 1: Stat reassignment cooldown is too long, and doesn't let me reassign everything.

    If I've optimized my MRD, that means I have capped VIT, with lots of points in STR and DEX, some points in MND and PIE, and no INT, usually.

    If I want to play as my THM, my optimal stat layout is lots of points into INT, MND, and PIE, with a moderate amount of VIT, and no STR or DEX.

    However, if I want to transition from one stat setup to the other, I have to "reassign" up to 4 times, while having to wait 2 hours in between each "reassign" cooldown.

    This does not fulfill the promise of class customizability and easy job changing.


    Problem 2: Assigning points takes too long and requires a bajillion button presses.


    At physical level 50, I have a LOT of stat points, and it wears my thumbs out when I have to press the the "confirm" button hundreds of times over and over just to get my stats to where I want them.

    In addition, why make me press "enter" 4 times to increase my stats 1 point? Why not let me press "enter" once, and have it automatically deduct 4 points from my bonus point pool? That alone would cut down button presses immensely.


    Problem 3: I can't optimize my food consumption if I can't easily change my stats



    As you all know, you only get the "divine" optimal boost from food if you eat it while having a specific range of stat points set. It is virtually impossible for me to get divine food effects since my stats are usually never in an optimal state due to the long cooldown of stat reassignments.

    If I want to get a divine boost fro Shephard's Pie, I need around 71 STR and 55 FIRE. If I'm tanking a NM, this is probably what I want so I can get as much of an HP boost as possible. However, maybe later I want to transition to a DD role instead, and eat Stuffed Cabbage for the accuracy boost (77 DEX, 60 LIGHTNING).

    I might not be able to reassign my stats since the cooldown might not be up yet, and even if it is, I would only be able to get it down to around non-divine levels of optimization.

    The only way to avoid this situation is if I had left a bunch of stat points unallocated, in effect gimping my character. Who wants to do that?

    It's even worse if I switch from melee to mage, and want to have optimal food effects. It's pretty much impossible.



    All I would need is to be able to save certain stat arrangements so that I can play any job to the best of my ability. That would pretty much get rid of all the problems noted above. It would put the promise of a flexible and easy-to-use armory system one step closer to fulfillment.
    (36)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    The idea of stat profiles are pretty nice. I wouldn't mind dealing with the cool down for the initial setup of the profile because then after that it is easy sailing. Excellent idea, You should of put the [dev] tags in it.
    (1)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by shots View Post
    You should of put the [dev] tags in it.
    Which ones? There weren't any that fit. Unless there are more that I wasn't aware of. I don't think there were any dev tags that related to stat-allocation, specifically.
    (0)

  4. #4
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I don't have much to add to this. I am in agreement with most of your points. (Also a way to save abilities/traits as well would be excellent.) I would also like a visible change in food effects on stats, personally, but that's another thread, surely. =)
    (0)

  5. #5
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    I think we should wait devs decision about physical levels. Maybe there will be no more points.
    (0)

  6. #6
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eldaena View Post
    I don't have much to add to this. I am in agreement with most of your points. (Also a way to save abilities/traits as well would be excellent.) I would also like a visible change in food effects on stats, personally, but that's another thread, surely. =)
    Yeah, there was a thread earlier about improving food effects.

    http://forum.square-enix.com/ffxiv/t...ull=1#post3700
    (1)

  7. #7
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    ya this was brought up in the latest player poll, and was stated we may be getting rid of this system all together
    (0)

  8. #8
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Totally this is a no-brainer. Stats, gear, abilities, and point allocations should all be saved to each class, and changed immediately upon switching.
    (2)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eruantien View Post
    ya this was brought up in the latest player poll, and was stated we may be getting rid of this system all together
    Perhaps. Stat auto-allocation comes into effect (The Diablo III method), then the point is moot. They'd still have to change how food effects are calculated, however.

    Personally, I'd like physical levels stay in place. Job ranks should be able to be ranked up at a moderately decent pace, like it can be currently. This pleases the folks who like to rank up at a quicker pace.

    Physical levels should be gotten much more slowly since you gain EXP no matter what job you are. Right now there is no obvious "status symbol" that shows you ranked up lots of jobs. A Job Rank 50 should be easy to get to. A physical Level 50 should be hard to get to, and only achievable if you had gotten enough EXP through ranking up multiple rank 50 jobs.

    This encourages the horizontal leveling that the armory system establishes, and it'll give both "casual" and "hardcore" players something to strive for. An easy goal: job ranks, and a harder goal: physical levels.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    While there's really not a lot of difference between 100 and 200 str on HQ rates for blacksmith, this would still be nice. I still spec over to full str for aeolian synths because who knows, but it really jacks my mage up. The more I craft, the more my PIE goes to 1. The more I cast, the more my GS and BS primary stats go to 1.

    Yet another thing to keep in mind until after the stat overhauls though. Everything will probably change by summer.
    (0)

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