No one can use your mouse and keyboard to dodge stuff for you, that's on your own and being able to dodge stuff is a something people still have problems with despite the fact that there is a huge indicator telling you to get out of it.Ah, but it goes both ways......
What good are you if you arent willing to take time to teach people how to get past those things they have trouble with?
Did no one ever take the time to teach/train you, or were you born with the ability to do everything in life without anyone helping?


Not everyone easily spots all the indicators or knows all the "telltale signs" of a specific event happening.
Clue them in, teach them if need be, after that, just accept that not everyone is going to be 100% all the time (not even OP, not even you or me) and make the most of what you've got.
Or come to the forums and complain and suggest we start in game segregation..... because that has a history of working soooooo well..... not.
In this game, the signs are extremely obvious. If you can't spot them, you seriously lack a lot of raid awareness and honestly, that's on their end to work on.Not everyone easily spots all the indicators or knows all the "telltale signs" of a specific event happening.
Clue them in, teach them if need be, after that, just accept that not everyone is going to be 100% all the time (not even OP, not even you or me) and make the most of what you've got.
Or come to the forums and complain and suggest we start in game segregation..... because that has a history of working soooooo well..... not.
I love these threads. As players you want to level up at super speeds and hit End Game before the game even hits one year old. The sheer ease of the game promotes this behavior. Why learn when you an essentially just button mash 90% of the game. This is the game you want, this is the game you've been given, and its going to produce a majority of just button mashers. You made your bed, lay in it.


Or add a solution to help players learn the jobs they play. Would probably be a more helpful and logical choice.I love these threads. As players you want to level up at super speeds and hit End Game before the game even hits one year old. The sheer ease of the game promotes this behavior. Why learn when you an essentially just button mash 90% of the game. This is the game you want, this is the game you've been given, and its going to produce a majority of just button mashers. You made your bed, lay in it.


The solution is to add a test. We were tested in the earlier stages of leveling a class (i.e 1-30) though those were pretty light in some respects with notable quests going to one of the GLD quests where you had to keep aggro off an npc who can die very easily.
I agree with the OP but would take it a step further by adding a quest line, relevant to the lore that forces you into a solo instance which requires you to know your class or else you fail (i.e healers need to keep npcs alive, tanks need to keep aggro off npcs, dps need to kill boss in a time limit, etc) and is a prerequisite to unlocking the raid content. SE if you are reading this, doing fates or fetch quests to unlock raids is not a good prerequisite. By using the solo instance test as a prerequisite test to get into the raid it stop people from selling carries since they can't enter the dungeon and filters out those who want to raid to those who don't.
An example of this would be like finding parts that drop from and A rank mark (that drop at a reasonable rate 30-50%) that needs to be crafted into keys (can be crafted by any lvl 50) that are required to unlock the solo instance that will in turn give you access to the Third Coil of Bahamut raid.
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