Best solution to end game raiding issues remains joining a static group and train for it as a team.
Best solution to end game raiding issues remains joining a static group and train for it as a team.

So you want a solo player encounter where the player has to step outside of an aoe and kill a few things? More or less the same I do on a levequest.
Problem with 8 man content is more a lack of coordination so everyone is doing the same dance/startegy, and you can do something like that only with actual players, not npc.


Right, because segregation is a wonderful solution....... not.
In PUG's you take what you get and you find a way to make it work, teach the others who dont understand, put in the effort to do it. Some people will always have trouble dodging mechanics, not because they are bad players, but because SE has a retarded networking system where ping time is key to getting clear, and thats outside the player's control.
If you want constant perfection (as you seem to), form a static and stay with it and dont PUG.
What harm would it do? Seriously, if they can't even make it through a solo encounter where the only thing holding them back is themselves, then what good are they to a static or any other end game group where those mechanics will be all the time?
That's the point.
they still add to the subscription fee which gets us more content developed.
there should be more tutorial quests even at max level but that's all they should be.


Ah, but it goes both ways......
What good are you if you arent willing to take time to teach people how to get past those things they have trouble with?
Did no one ever take the time to teach/train you, or were you born with the ability to do everything in life without anyone helping?



TSW actually has a system like this. Fittingly, it's called the "gatekeeper", and has tanking, healing, and DPS versions you can do. In the healing version in particular, you have to take care of DPS NPCs that sometimes stand in AoE, raid damage, and aggro moving between the melees. In all of them you also have to dodge.
Unfortunately, I can't really say it helps with elitists. People still want you to link high end loot, have top end gear, have clear exp, etc etc.
That said, it is a wakeup call for a lot of players that get that far.



That sounds awesome! and a hell of a lot better than a training dummy.TSW actually has a system like this. Fittingly, it's called the "gatekeeper", and has tanking, healing, and DPS versions you can do. In the healing version in particular, you have to take care of DPS NPCs that sometimes stand in AoE, raid damage, and aggro moving between the melees. In all of them you also have to dodge.
Unfortunately, I can't really say it helps with elitists. People still want you to link high end loot, have top end gear, have clear exp, etc etc.
That said, it is a wakeup call for a lot of players that get that far.
Because there are people who rage quit after two attempts when the going gets tough or aren't willing to put the time down to do the fights. You can't help people who do nothing to help themselves.Ah, but it goes both ways......
What good are you if you arent willing to take time to teach people how to get past those things they have trouble with?
Did no one ever take the time to teach/train you, or were you born with the ability to do everything in life without anyone helping?
So I've made two different suggestions on this board. On the first one, everyone seems to like it, but detractors wine about how it would waste development time on creating a tuned down variant of the current stuff even though it would have no effect on the content they are running.
I then suggest the opposite solution, and people now complain about how it's horrible that my suggestion would segregate the community (like it isn't already...) and somehow I'm a terrible person for even suggesting it.
So, according to these forums, the act of thinking is a punishable offense. I think these forums need to chill. Seriously, just chill.
Last edited by Fendred; 08-22-2014 at 12:15 AM.
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