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  1. #1
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90

    Unhappy Help with my Rotation for Summoner when using Fester

    So i've made Macros to make life a lot easier. But I can't seem to keep a high dps when using Fester.

    I have 2 marcos

    First one goes: Bio>Bio II> Miasma> Fester

    this will mainly give me a damage of 679 and sometimes 900

    Then my second Macro is Bio>Bio II> Miasma> Ruin II

    then i would use Fester and i get the same results sometimes higher. I Use Virus before i use my macros.

    My problem is i can't seem to always get 900 damage points or higher.

    Am i doing something wrong can someone please help me
    (0)
    Last edited by Blackcanary; 04-05-2014 at 10:31 PM.

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    First of all, stop using Macros, they'll only slow you down, unless they're for off GCD abilities, like Spur, Rouse, etc

    Second, use Bio 2 > Miasma > Bio 1 to start with, this is so you ensure you get the most out of the duration of the DoTs. You'll need to wait a second for Bio to stick to the mob so don't blast Fester right after Bio 1.

    If you so choose try to use Ruin II before Fester to force the GCD, and for using Virus, don't waste it, if the boss is about to do Raid wide damage and they have the antibody buff, you could be making your healers work more then they need to

    This is what I use as a starting rotation (Again, don't use macros for GCD abilities):
    (Obey + Spur/Rouse macro) Raging Strikes(same macro) > Bio 2 > Miasma > Bio 1 (Fester when debuff is applied) > Shadow Flare hardcast (Contagion) > Ruin 1 > Ruin 2 (Fester, at this point you should still have Raging Strikes active), then after this is priority based, if I don't need to do anything, I keep weaving Ruin 1 and Fester and reapply debuffs Bio 1 > Miasma > Bio 2. After your second Fester with raging strikes, it's all priority based

    Finally for the damage you're looking for, as an i86 with a crit build, I'm seeing my Festers constantly crit for 1.1-1.3k, or ~800-900 with no crit with the stats I have now, get more gear and you'll see the numbers slowly rise. Just remember your stat priority should be Weapon Damage > INT > Crit (Or accuracy before crit if you plan on running Binding Coil)
    (4)
    Last edited by NintenPyjak64; 04-05-2014 at 10:53 PM.

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    [QUOTE=NintenPyjak64;2009215]snipQUOTE]

    Crap that's a lot to remember thanks for the help by the way.
    (0)

  4. #4
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Blackcanary View Post
    Crap that's a lot to remember thanks for the help by the way.
    I'm not gonna lie, it can be complicated from the start, but keep playing Summoner and it'll be second nature. But the complicatedness of the class is why I don't play BLM anymore
    (0)

  5. #5
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I've gotten to the point where the only macros I use are swiftcast related ones, or <tt> with /p tells on virus and E4E. It's good to get into a habit of not needing them at all, since you can use abilities faster than the macros would allow without chancing the game skipping part of one
    (0)

  6. #6
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Skill macros are bad for summoner because what skill you use is completely changed depending on the situation.
    My opener for big groups. 3+ mobs.
    RS B2,M,B Contagion. Swift Shadowflare, Bane. Miasma II Blizz II spam using Fester on mobs with the highest HP so your DoTs can wear down the others.

    You can weave your AOE pet skills in there at the start if they are mostly grouped. Otherwise just wait until you have your DoTs up.

    Single Target is pretty much the same for me other than I use Fester right away and don't use Miasma II or Blizz II. I use Ruin II to weave in CDs and pet skills but otherwise Ruin spam.
    (0)

  7. #7
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    when you say Rage Strike do you mean Wind Blade cause i don't have an attack called Raging strikes.
    (0)

  8. #8
    Player
    Tricksta's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Tricksta Zaede
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Raging Strikes is a cross class skill that comes from Archer. And it is a must have.

    Just like everyone else has said, stop using macros, and your dot order should be Bio2>Miasma>Bio. I would also recommend waiting until Bio actually lands on the target before using Fester, sometimes your Fester will go off before Bio is on the target, which causes the lower numbers to happen.

    My usual order, to avoid Fester landing before Bio, is Bio2>Miasma>Bio>Swiftcast>Fester>Shadow Flare> Contagion>Run spam, while weaving my other Off GC abilities in between spells.
    (1)
    Last edited by Tricksta; 04-06-2014 at 01:52 AM.

  9. #9
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Raging strikes is a very low level Archer ability, so there's no excuse to not have it as a SMN. It increases your damage by 20% for 20 seconds. That's a massive boost to dps for that time frame, and is a must in burst situations. SMN is already lacking in those situations, so it's really a must have.


    Edit: Tricksta said it better, but I hope you get the point!
    (0)

  10. #10
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Also when you use a skill like raging strikes you have to apply your dots during its duration for them to gain the effect. Then the effect of RS is up for the full duration of the dots, which you can extend with contagion.
    (1)

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