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  1. #41
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Not that I actually think its a good idea to allow someone to just up and leave in the middle of a dungeon to go hunt something but I do hate that you cant just port back to where you were. If like, for example, the horrible tank/healer decides to leave (as they usually do when they cause wipes) the rest of the team sometimes has to wait a fairly long time for the next one. When this happened in games like WoW for example, I could port back to where I was and continue doing whatever I as doing. Anything is better than standing around waiting!

    Dont need people using this to go catch a Hunt and leave others waiting though. Not saying OP wants to specifically make others wait, could be hes referring to killing time in dungeons with other friends, but other players will for sure take advantage. Maybe limit it to only usable when its not a full group?
    (0)
    Last edited by Kayo; 08-21-2014 at 10:39 PM.

  2. #42
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    The only MMO I've played where that was possible was PWI..I've played many others after that and I don't recall such a thing happening. You need to learn how to simply prioritize things. Do you want to do a dungeon..or hunts? The world doesn't cater to your needs alone, and it would be rude to basically halt your entire party for a few seals. Those mobs respawn anyways, so either you suck it up and finish the dungeon or just don't queue for one at all.
    (3)

  3. #43
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    SMDH

    OP is like the tank in my ST alliance from yesterday.
    "lol guess the healer really wanted that loot (healer dropped after getting loot) damn s up"
    Tank then drops.
    The entire alliance: wtf?, Did he just leave for an S?, Yes, Hope he doesn't get credit for it, Doubt he will, Karma.
    (3)

  4. #44
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    I guess I wasn't being clear in my OP, but I was referring to dungeons where I entered with a premade group. If I was in a Duty Roulette solo and for some reason I had to leave I would just go and eat the penalty. But I queue DR with as many friends as possible anyways.
    (0)

  5. #45
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Until like Phase 3 of beta the duty finder was an optional service. You could just walk to the dungeon and zone in like normal people. I REALLY hate the forced duty finder aspect and this is just one of the side effects of that.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  6. #46
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Illya View Post
    Every other MMO I've ever played spawns the instance and it persists for a period of time after someone or even everyone leaves, for example 30 minutes. There's nothing more aggravating than being stuck in a dungeon when an S rank elite mark spawns and you have to either finish the stupid useless dungeon and miss the kill or you have to leave the dungeon and suffer a 30 minutes penalty. Why can't the game be like every other MMO ever made and let you leave a dungeon and then re-enter it in a certain time frame? Even a 10 minutes timer would be enough to leave, kill the S which takes no time at all, and then re-enter and finish the dungeon. Come on Squenix, even Diablo keeps your game up for a certain period of time after everyone leaves it and you can just re-enter it and resume it! Why can't this be the case in this game?
    I have no words. This will have to suffice:



    Quote Originally Posted by Illya View Post
    I guess I wasn't being clear in my OP, but I was referring to dungeons where I entered with a premade group. If I was in a Duty Roulette solo and for some reason I had to leave I would just go and eat the penalty. But I queue DR with as many friends as possible anyways.
    If you're with a premade, they probably want the hunt marks too.

    There's already an app for that. It's called vote abandon.
    (3)

  7. #47
    Player
    Franchesca's Avatar
    Join Date
    Sep 2013
    Location
    Lower Jeuno
    Posts
    91
    Character
    Franchesca Ridill
    World
    Coeurl
    Main Class
    Marauder Lv 60
    What OP is requesting is extremely selfish, I can't tell if he's being serious.

    What sort of entitlement do you think you have to leave 3-7 people hanging and wait on you?

    Do we need to remind you why were these penalties implemented in the first place..
    (5)
    Last edited by Franchesca; 08-22-2014 at 06:15 AM.

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