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  1. #1
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    the current system random rolls everyone for you
    its then up to you to decide if you wanna give it to someone else

    sounds about right to me

    people who are serious about gear and time restraints on handing it out should plan ahead for it so it doesnt drop to a player while you bicker about who gets what when it drops

  2. #2
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    Quote Originally Posted by TheVedis View Post
    the current system random rolls everyone for you
    its then up to you to decide if you wanna give it to someone else

    sounds about right to me

    people who are serious about gear and time restraints on handing it out should plan ahead for it so it doesnt drop to a player while you bicker about who gets what when it drops
    The problem is what if you don't see it drop right away, what if the person who gets the drop DC's, what if the person who gets the drop is an outsider/pickup player in a group run, what if the person who gets the drop gets a phone call and is AFK for a minute or so? What if the person who god forbid wants the drop gets seperated from the party and is unable to get close enough to Lootlist > give to player XYZ.

    Also how as a linkshell leader do you keep players motivated in the long run to attend all events if they know damn well they have zero chance at getting anything? You suggest you know ahead of time who is going to get what.

    EX: its 3am for a player who wants to go to bed, the group decides to do 1 more run. Ok lets all decide who gets the shiny new body armor from ogre before we enter cus there is not enough time to do this in game. This player then decides to go to bed rather then run the dungeon since you have to decide ahead of time, how on earth can you possibly defend the POS looting system we have now.

    Just the addition of a /random text command would solve 90% of my problem right now.
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    Last edited by tachikoma; 07-30-2011 at 01:35 AM.

  3. #3
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    Quote Originally Posted by tachikoma View Post
    The problem is what if you don't see it drop right away, what if the person who gets the drop DC's, what if the person who gets the drop is an outsider/pickup player in a group run, what if the person who gets the drop gets a phone call and is AFK for a minute or so? What if the person who god forbid wants the drop gets seperated from the party and is unable to get close enough to Lootlist > give to player XYZ.

    Also how as a linkshell leader do you keep players motivated in the long run to attend all events if they know damn well they have zero chance at getting anything? You suggest you know ahead of time who is going to get what.

    EX: its 3am for a player who wants to go to bed, the group decides to do 1 more run. Ok lets all decide who gets the shiny new body armor from ogre before we enter cus there is not enough time to do this in game. This player then decides to go to bed rather then run the dungeon since you have to decide ahead of time, how on earth can you possibly defend the POS looting system we have now.

    Just the addition of a /random text command would solve 90% of my problem right now.
    alot of those what ifs are extremely dumb(if you know loots gonna drop to you possibly and you may have to hand it off, you shouldnt be going afk)
    and disconects can happen to a whole group too, what if
    what if
    what if
    what if

    in all seriousness.....the rare and occasional lost loot due to a dumb what if will happen regardless of the loot system

    not filtering it in your chat makes sure you know who gets what(alot of problems solved there)
    and from there, whoever is in charge should make sure they know what to do ahead of time from there

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