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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865

    [Dev1075]Note to the Developers: Musketeers should not be limited to pistols.

    The definition of a Musket includes long rifles.

    A friend of mine, who is a bit of a firearms aficionado, made this distinction, and has expressed an interest in becoming a Musketeer.

    However, she would be extremely disappointed - nay, she would be angry - if the Musketeer class focused only on pistols.

    So, I implore the Developers to consider implementing a Long Rifle subjob for Musketeer that functions as a marksman class with abilities similar to "Called Shots" in other MMOs: in other words, guaranteed headshots, as well as other appropriate abilities that are fitting for a long range marksman.

    Actually, if you consider the design of the pistol and rifles, and their applications; pistoleers have more speed but less power, and muskets have more power, but less speed.

    So it would be dependent on the player's playstyle: Does the player want to be a fast, rapid-hitting musketeer (like a Pugilist), or does the player want to be a hard hitting, precise marksman (like a Marauder).

    I ask of the Developers to take this into consideration with utmost urgency.

    My friend will bite my head off if musketeer is restricted to only pistols. I wanna live, please.
    (7)

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Pistols primary, rifles secondary?

    EDIT: Or just do it like Glads and give them 2 primaries.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Not to be a downer, but the icon for the Muskateer's Guild makes it fairly obvious that it's a pistol-based class. The devs aren't doing to redesign a class because one person wants it done a different way.
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dreamer View Post
    Not to be a downer, but the icon for the Muskateer's Guild makes it fairly obvious that it's a pistol-based class. The devs aren't doing to redesign a class because one person wants it done a different way.
    But the devs said they are redesigning all the classes from the ground up so who knows.
    (2)

  5. #5
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Dreamer View Post
    Not to be a downer, but the icon for the Muskateer's Guild makes it fairly obvious that it's a pistol-based class. The devs aren't doing to redesign a class because one person wants it done a different way.
    the marauder guild sign is two axes...sooooooo...ya signs me nothing
    (0)

  6. #6
    Quote Originally Posted by Azurus View Post
    the marauder guild sign is two axes...sooooooo...ya signs me nothing
    It's 2 Great Axes, so it's fitting.

    Lancer's guild is a polearm.
    (0)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    It's 2 Great Axes, so it's fitting.
    omg Marauder is gonna get monkey grip/titan's grip????????!? :O
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Muskateer hasn't even been released. Kind of hard to redesign something that never got out the door. Who knows when we will even see Muskateer.
    (2)

  9. #9
    Quote Originally Posted by LoLo View Post
    Muskateer hasn't even been released. Kind of hard to redesign something that never got out the door. Who knows when we will even see Muskateer.
    You redesign it before you release it....lol. Also it heavily depends on the lore and whatever else they add if they'll have more than a pistol or not.
    (0)

  10. #10
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    2 primary weapons would be cool, after all didn't Musketeers in some countries also use rapiers and small swords along with muskets/rifles?

    "The King's Musketeers became the first company, popularly known as "Grey Musketeers" (mousquetaires gris) from the color of their horses while the Cardinal's Musketeers became the second company, known as "Black Musketeers" (mousquetaires noirs) because they rode black horses."

    Black chocobo mounts for Musketeers?! :P
    (0)

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