Quote Originally Posted by Sove92 View Post
I'm going to pretend like I know anything about computer graphics.
They'd both be images. When it comes to rendering text in a game that uses OpenGL, Direct3D, or another 3D graphics API, text is drawn onto a bitmap and then used as a texture. I couldn't say for certain which one would actually take longer to do, but I'd imagine the drawing of the text onto the bitmap would take longer than loading an image since the zone name image doesn't have an obscene resolution.

The addition of tips, regardless of how absolutely pointless it'd be since the game already sorta has one, would make no noticeable difference to the games loading time.