1 idea to Hunts would be to set it up like hunting logs. It may reduce server instability on active zones. During peak times Servers take a beating and mobs can zone in and out in front of ppl as more ppl rush in. Players get dc'd. The hunting log should consist of mobs, poss fates and dungeons that give so many seals for each set, once per week. This might cut down on zerg farming of active hunt mobs. The reward needs to be equvalent to what ppl would normally grind several hrs of zerg hunting. The hunting log could (example) be worth 1000 allied seals, have 20-30 sets of mobs in it. Those seals would be distributed among each set based on difficulty etc. Set up like the books for the adimus weapon. This might give an option for seals that could help server stability in those zones.
Another idea: frontline pvp: add allied seals in the rewards, could be as little as 15-20 seals per match. This would also give the players an alternative to obtain seals besides doing hunts.