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  1. #1
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70

    All PvP Changes Patch 2.35

    Class Changes

    Lancer/Dragoon, Pugilist/Monk:
    Fetter Ward
    • Recast time has been reduced from 150 to 120 seconds.
    • Enhanced Fetter Ward recast time reduction enhancement has been changed from 120 to 90 seconds.
    Gladiator/Paladin:
    Glory Slash
    • 10y knockback effect has been added.
    Pugilist/Monk:
    Axe Kick
    • Potency has been increased from 160 to 170.
    • Enhanced Axe Kick II potency increase has been changed from 190 to 200.
    Somersault
    • Potency has been increased from 160 to 180.
    • Spell speed reduction additional effect duration has been increased from 10 to 12 seconds.
    • Somersault now grants the effect of Perfect Balance for 3 seconds.
    • Enhanced Somersault II now also extends the duration of Perfect Balance to 6 seconds.
    Lancer/Dragoon:
    Impulse Rush
    • Potency has been increased from 200 to 240.
    Skewer
    • Potency has been increased from 180 to 220.
    Archer/Bard:
    Blast Shot
    • Range has been reduced from 25y to 5y.
    Thaumaturge/Black Mage:
    Lethargy
    • Effect duration has been reduced from 12 to 6 seconds (PvP only).
    Freeze
    • Additional effect duration has been reduced from 15 to 12 seconds (PvP only).
    Summoner/Scholar:
    Aetherflow
    • Skills such as One Ilm Punch or Glory Slash can now remove any remaining stacks of Aetherflow on a selected target.

    Frontlines
    • To better ensure the outcome of a match is determined after the halfway point, the spawning time of interceptor nodes has been adjusted.
    • The HP of interceptor drones and interceptor nodes has been increased.
    • Players can now use vote dismiss when incapacitated.
    • The effects of glamour prisms will now be applied to gear when used in the Wolves Den or Frontline.
    Wolves' Den
    • The effects of glamour prisms will now be applied to gear when used in the Wolves Den or Frontline.
    Additional Stuff
    • The following have been added to the list of items requested for expert delivery missions: PvP gear exchanged for Wolf Marks (item level 70 and 90)
    Resolved Issues
    • An issue in Carteneau Flats: Borderland Ruins wherein players could attack targets without retaliation at the Heliodrome.
    • An issue wherein the PvP action Axe Kick did not grant the effect of Greased Lightning III.
    (5)
    Last edited by nickx; 08-20-2014 at 12:00 AM.

  2. #2
    Player
    Favs90J's Avatar
    Join Date
    Nov 2012
    Posts
    18
    Character
    Ash Zatan
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Kinda wish they patched in an option for PVP specific hot bars but other then that I'm relatively happy with the changes.
    (4)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Favs90J View Post
    Kinda wish they patched in an option for PVP specific hot bars but other then that I'm relatively happy with the changes.
    You can macro that.... at least with crosshotbars which is what I use, so I never had a reason to work out a hotbar version. Assuming it's the same principle, since the layout for a Class (LNC) is independent of Job (DRG) and you probably don't run as a Lancer anymore, if u wanted a PVE and PVP version of bars 1 and 2 for DRG, you could copy the PVE bars from DRG 1 to LNC 1 and DRG 2 to LNC 2, then set up DRG 1 and DRG 2 for PVP and copy to LNC 3 and LNC 4. Then a PVP macro would copy LNC 3 & 4 to DRG 1 & 2, and a PVE macro to restore them could copy LNC 1 & 2 to DRG 1 & 2. Even if you have a bar (say bar 4 as being shared between classes) and you can't SEE what you've copied to LNC 4 it's still there. And you don't need to have separate macros for every job, my PVP and PVE one copies ACN slots to SCH and SMN (even though skills aren't necessarily valid for the class) and ARC to BRD. I can even use it while on BLM and it moves my bars for me behind the scenes.

    My PVP -> PVP macro looks like this:

    /crosshotbar copy ACN 1 SCH 1
    /crosshotbar copy ACN 2 SCH 2
    /crosshotbar copy ACN 5 SMN 1
    /crosshotbar copy ACN 6 SMN 2
    /crosshotbar copy ARC 1 BRD 1
    /crosshotbar copy ARC 2 BRD 2

    And my PVE -> PVP does the same, but with different slot numbers to copy from on ACN/BRD. When I want to update a crossbar I just type the command to copy my updated crossbar back to whichever Class it should override from the job. Might seem complicated but that's me doing 3 separate PVP loadouts involving 3 Jobs and 2 Classes with a single macro to swap each direction, and doing this with just one Job/Class to start with wouldn't take much trial and error.

    The difference though is if using hotbars vs crosshotbars the macro would be a tad different, seems like /hotbar copy would be avlb if /crosshotbar copy is, a macro guide should answer that.
    (0)

  4. #4
    Player
    Favs90J's Avatar
    Join Date
    Nov 2012
    Posts
    18
    Character
    Ash Zatan
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Buff_Archer View Post
    Lots of stuff
    I did some searching a few pages back and found an answer in this thread http://forum.square-enix.com/ffxiv/t...s-and-gearsets

    Quote Originally Posted by Hiroshi_Minagawa View Post
    Jumping right to the conclusion, it’s extremely difficult to save hotbar information for individual gear sets in the current system. The reason is that the saved data size would exceed the data cap.

    Both gear set information and hotbar information is saved locally on hard drives for PC and PS3/4. When saving information locally, it’s possible to save a larger amount of information than when saving on the server, but for the PS3/4 there are limitations on the size of saved files due to the file backup service and other related aspects.
    (The size is very small.)

    Due to this, it’s very difficult to increase the amount of data that is saved as we have reserved space ahead of time to account for the additions of things like classes and jobs in the future.

    Currently, for each class (and job) the cross hotbar has 128 slots (16x8) and the hotbar has 120 slots (12x10) for a total of 248. This means that between 19 classes and 9 jobs there is a total of roughly 7,000 actions that are saved.

    System-wise for gear sets we’ve reserved space for a maximum of 50, but if we were to make it possible to tie hotbars to each of these it would push the local saved data past the cap.

    In order to increase the number of saved sets, we would have to eliminate other saved data of the same size.

    As a more realistic approach, we could address this with macros, but as players have mentioned there are some pretty high hurdles to overcome when it comes to macros.

    One method I’m thinking of is an expansion of the hotbar settings for the character configuration, which would look something like the following.


    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    Set Selection
    [□] Enable auto hotbar switching when drawing/sheathing weapon.
    [□] Enable customization for when weapon is sheathed.
     [□] Hotbar 1  [□] Hotbar 5
     [□] Hotbar 2  [□] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    [■] Enable customization for when weapon is drawn.
     [■] Hotbar 1  [□] Hotbar 5
     [■] Hotbar 2  [□] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    [■] PvP: Enable customization for when weapon is drawn ←Add this one.
     [□] Hotbar 1  [■] Hotbar 5
     [□] Hotbar 2  [■] Hotbar 6  
     [□] Hotbar 3  [□] Hotbar 7
     [□] Hotbar 4  [□] Hotbar 8
    * Please note that this is just an idea and has not been confirmed for implementation!
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    With the above settings, you’d be able to swap between set 1 and set 2 by pressing the R1 button while in PvE areas, and then swap between set 5 and set 6 with the R1 button when you are in a PvP area.

    *As there is only one type of expanded cross hotbar (simultaneously pressing L2 and R2), if we wanted to change the expanded cross hotbar for PvP areas, we would have to add a PvP display set settings for the “Hold” control option as well.

    Originally we were somewhat hesitant to address additions such as this because it would make everything quite complex; however, seeing as how there is an increase in the amount of players participating in PvP with the recent patch, we would like to revisit the above for added configuration settings.
    and sorry for getting abit off topic op
    (1)
    Last edited by Favs90J; 08-19-2014 at 07:02 PM.

  5. #5
    Player

    Join Date
    Jun 2014
    Posts
    625
    Somersault now grants the effect of Perfect Balance for 3 seconds.
    And the monks throughout the land rejoiced
    (6)

  6. #6
    Player
    OrangeFryingPan's Avatar
    Join Date
    Apr 2014
    Posts
    24
    Character
    A'mon Amun
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Beware the almighty monks.
    (2)

  7. #7
    Player
    AmeliaTesla's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Character
    Amelio Rotoswipe
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Archer/Bard:
    Blast Shot
    Range has been reduced from 25y to 5y.

    Shit
    (2)

  8. #8
    Player
    Clessx's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Lisa Summers
    World
    Faerie
    Main Class
    Archer Lv 50
    Seriously? What the hell are they even thinking. "Big balance patch" and all they did was buff the melees like the dragoons don't hit like a truck already. This is just a very lazy work.
    (1)

  9. #9
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Clessx View Post
    Seriously? What the hell are they even thinking. "Big balance patch" and all they did was buff the melees like the dragoons don't hit like a truck already. This is just a very lazy work.
    did they ever say it was a "big" balance patch?

    The blast shot nerf is a little odd, i don't really understand why they nerfed the range at all, let alone by 80%
    (0)

  10. #10
    Player
    Clessx's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Lisa Summers
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by CeveArthu View Post
    did they ever say it was a "big" balance patch?

    The blast shot nerf is a little odd, i don't really understand why they nerfed the range at all, let alone by 80%
    Yoshi-P stated it was a "big balance" patch in one of the live letters. The blast shot "nerf" is either to prevent it to push people off the cliff in frontlines or to prevent it from pushing the focused target away from the tank/melee.
    (0)

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