Some people may complain about what SE has done to hunts in one way or another, but I do believe that in this current form that it satiates each party. The fact that B rank hunts are not only easier to find and kill with a whopping 5 second respawn timer, but also the fact that they are solely for the weekly means that players will spend less time being at each other's throats if they're trying to do the weekly. In addition, it also means that Hunt parties really don't work anymore now that the only farmable Hunts have either special spawn conditions or a 2-4 hour cooldown.
Square Enix's decision to make these changes were specifically to hinder groups who were taking advantage of the system in order to rapidly advance their item level. That doesn't mean that people haven't already taken full advantage of the Hunt in order to get 110 gear, which will allow Second Binding Coil groups to progress more easily (which may have been a goal of theirs in the beginning, though I'm sure they did not expect it to become as prominent as it did). As it stands now, people who aren't on a super computer who can handle 500+ characters on screen can now actually do most Hunts. Even if players can only get 254 guaranteed Allied seals per week through the bills, there's still the random nature of the A & S ranks which should be easier to find once people stop actively farming for them.
As a PS3 player, this is a godsend since it was literally impossible for me to participate once about 150 players popped up on the screen.