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  1. #1
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50

    DPS related questions, mostly SMN.

    Hello, I've just hit level fifty with my main job of BLM, this would be the second MMORPG I've played, and, while not extremely knowledgeable about the genre in general, or this game, I have a fairly good grasp of what I'm doing, and my BLM is equipped with ilevel90 gear, minus a ring and my weapon, which I've been grinding Titan Hard to get a better one. I have never done a raid in any game, and, although I understand is end game, I really don't have an idea what the coil is. I do have a basic understanding on what are the strengths and weaknesses of the BLM and SMN.

    That info is provided to help you know what I know and will tend to understand. I appreciate your replies and assistance.

    So I have a 50 BLM, I like the design of the job a lot, but I don't like the RNG aspect of it, so much I've been leveling my SMN as well, whom is now level ~40. I have no interest in playing a DOW class (although Archer is not bad)
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  2. #2
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    I actually don't much care for the summon concept, although I am familiar that its really not about summoning, more about the DOTs. When I play the SMN I feel fairly weak, now I understand that a well geared BLM (at least OK) will deliver more damage than a much worse geared SMN, even against similar level's but when I evaluate the jobs and class, it seems like the SMN is actually weak.

    Because of my strong preference to the DOTs over the summon, I first evaluated if the Arcanist would be a viable end game DPS unit. My first question is this:

    Do you think there is a class out there that is viable in its role at end game?

    In my evaluation, I noticed the SMN has 6 things going for it naturally over the ACN. The 5 spells and the damage increase to the summons. The ACN has access to all of the other classes cross class skills, least the ones it can use, and access to five more. In my evaluation, I ignored skills from THM and ARC, since the SMN can access them as well.
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  3. #3
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    So the SMN has extra summon damage, a 10 point increase. This is minor in my opinion.
    Summon 3, which is, as I have read, less useful than Summon 1 (after the upgrade).
    Fester, an extremely powerful spell with a power of 300.
    Tri-disaster, fairly useless in most places, although of course is useful.
    Spur, a huge 40% increase in damage to summon.
    Enkindle, of course powerful, but with a 5 minute CD, it seems fairly useless except saved for when you require the extra burst.

    Question 2: Is the power of the SMN really so closely tied to just spamming Fester? I know there is more power there, but it seems a little simple, other than when you want to spread the infection, and need mana or HP, is this really what the SMN does to deal damage, just uses it as much as possible? (of course it requires Aetherflow).
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  4. #4
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    In contrast, the ACN gets access to quite a few useful spells, but like I've said, this is for the DPS role only (so we would ignore useful things like protect and the like). There are 3 spells with would be added that the SMN would not have.

    Aero, which is in line with the liking of DOT spells, I understand this is not the most powerful spell but I believe, after you read what I've considered, that this may be viable.
    Blood for blood. I've read that the summoner is about 75% of the DPS and the summon is 25%. If we compare this directly to Spur, the 40% increase, we would see this comparison:

    X is the DPS of your summon, therefore your DPS is estimate to be about 3X, the SMN would use Spur and the DPS would change to: 3X (yours) and 1.4X (summon), total DPS would be 4.4X
    If you use Blood for blood, that would change to: 3.3X (yours) and 1X (summon), total DPS of 4.3X
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  5. #5
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
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    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    Blood for blood also has 2/3 the CD.

    Lastly there is the PUG spell of Internal Release, which, as DOT can crit each time, would mean there is a lot of potential to crit. Based on what I've read and done the math for, the most crit you can achieve alone is about 20%, and this would increase it to 24%*

    *huge note, I made this comparison when I thought it was a 10% increase, as I've just read, its actually a 20% increase. I won't do the math right now, but with only a 60CD, that makes it very useful, especially since Contagion is on 60 seconds as well, and the spells would last at least 30 seconds (the second one cast of either Aero or Bio 1, enhanced), means that its realistically up for each fight.
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  6. #6
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    If you had 3 targets, and you used Internal Release (blood for blood and raging strikes are opinion here of course), you would have 6 DOT spells targeting 3 different things, over 3 seconds, as well as a ruin from you and about 2 attacks from your summon, that means that you would have an average of 7 spells that could crit every second, with a crit of 24%* that means that would crit each second probably about twice, in theory of course.

    Question 3, is this viable do you think? If not, why please.

    Why only 1000 characters? So short.
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  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Edit your starting post TC, the 1000 character limit is ONLY for when you first post it. You can edit to bypass it.
    (1)

  8. #8
    Player
    ICEFANG13's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Icefang Thirteen
    World
    Jenova
    Main Class
    Arcanist Lv 50
    Ah thank you for the advice. Since there are so many posts already it would seem to be useless unless I can also delete posts?
    (0)

  9. #9
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    Do you think there is a class out there that is viable in its role at end game?
    - All classed have their own weak and strong points. Currently they are balance and viable in dps role.

    Question 2: Is the power of the SMN really so closely tied to just spamming Fester? I know there is more power there, but it seems a little simple, other than when you want to spread the infection, and need mana or HP, is this really what the SMN does to deal damage, just uses it as much as possible? (of course it requires Aetherflow).
    - DoTs alone already powerful in damange and by pass bosses' mechanic (ticking while you are dodging aoe),
    DoTs contributed around 50%, Fillers like Ruin I,II, Fester around 25% and Pet around 25% of your overall damage

    Question 3, is this viable do you think? If not, why please.
    - SMN has no access to Blood for Blood and Internal Release but only Raging Strike. Your theory is invalid.
    (0)

  10. 08-20-2014 05:24 PM

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