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  1. #1
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50

    Gamepad: Make latest pressed/held shoulder button or trigger override previously held

    I think it may improve the gamepad experience if the most recently pressed/held shoulder trigger or shoulder button always takes precedence over any that are already being held. I feel it would be a more consistent (and quicker and easier) behavior than how the buttons and triggers currently interact.

    As far as I'm aware, this would not conflict with currently existing functionality.

    As an example of how this would work, when switching hotbars between skill use (this would also apply when changing target modes), compared to the current behavior:

    Current behavior
    1) Use skill on one hotbar.
    2) Release hotbar trigger.
    3) Hold hotbar-cycle button.
    4) Press button to select other hotbar.
    5) Release hotbar-cycle button.
    6) Hold hotbar trigger.
    7) Use skill on newly selected hotbar.

    Proposed
    1) Use skill on one hotbar.
    2) Hold hotbar-cycle button.
    3) Press button to select other hotbar.
    4) Release hotbar-cycle button.
    5) Use skill on newly selected hotbar.
    (1)

  2. #2
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    This would conflict with everything you do with the D-pad and the four action buttons that isn't using a skill off the cross hotbar. With this scheme, you couldn't switch hotbars then jump, switch hotbars then change target, switch hotbars then cancel cast/target/whatever, etc.

    Not a problem if it's an option you can turn on and off, but I personally wouldn't want this without an off switch.
    (0)
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  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Erm... you have 2 ways to cycle bars atm... one is right shoulder button to straight up cycle... other is hold right shoulder button and hit a face or dpad button to switch straight to that bar.... Don't see what this proposal solves really...
    (0)

  4. #4
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bixby View Post
    This would conflict with everything you do with the D-pad and the four action buttons that isn't using a skill off the cross hotbar. With this scheme, you couldn't switch hotbars then jump, switch hotbars then change target, switch hotbars then cancel cast/target/whatever, etc.

    Not a problem if it's an option you can turn on and off, but I personally wouldn't want this without an off switch.
    I don't see the conflict Correct me if I'm wrong, but as it currently stands, if you are holding any of the shoulder buttons or triggers, you can't jump, change targets, etc.

    The only change I'm proposing is that you aren't forced to release a hotbar trigger before pressing a hotbar cycle button or target *mode* selecting button, and vice versa.
    That is, if I'm holding a hotbar trigger, I can keep holding it, press and hold the hotbar cycle button and select a hotbar, then release the hotbar cycle button and select a skill.
    Also the opposite - while holding the hotbar cycle button, press and hold a hotbar trigger, select a skill, then release the trigger and change hotbars.

    Essentially, I'm just asking that these buttons *always* do what they are supposed to do, instead of being disabled when one of the other of them is already held.
    (0)

  5. #5
    Player
    Returnee's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Lelorr Rellori
    World
    Ultima
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ruskie View Post
    Erm... you have 2 ways to cycle bars atm... one is right shoulder button to straight up cycle... other is hold right shoulder button and hit a face or dpad button to switch straight to that bar.... Don't see what this proposal solves really...
    I'm not really asking for a *new* way to cycle bars, I'm just asking to allow one of the previously existing ways to work in a situation where it is currently prevented.

    As for the problem it would solve, it would make switching between skills, hotbars and target modes much easier, since the effect of the buttons and triggers would be consistent instead of acting different for (as far as I can tell) no reason other than that another button is already held.

    As far as I can tell, there is no reason *not* to have the controls work in this manner. To put it another way, how many people would really expect that holding one button would *prevent* the effect of another button being held afterward?

    Also, if you look at the step-by-step use case I showed, this is a fair bit more efficient in terms of how many actions a player has to take, so that's also an improvement.
    (0)
    Last edited by Returnee; 08-23-2014 at 10:04 AM.

  6. #6
    Player
    Jeff102883's Avatar
    Join Date
    Apr 2011
    Posts
    2
    Character
    Thanatos Beoulve
    World
    Goblin
    Main Class
    Thaumaturge Lv 50

    Gamepad controls

    They need to bring back the gamepad controls from 1.0. It was so easy to pull of moves without having to hold down left and right buttons. If they can make a legacy option for the mouse then can can do it for the gamepad.
    (0)

  7. #7
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I think pressing down on the right stick button while the left or right trigger is being held down would lock the hot bar's in it's present state, similar as it would in toggle (or mixed) mode. A simple tap and release of one of the trigger buttons would restore the cross hot bar to normal.

    I don't think anyone uses toggle and definitely not mixed (clearly neither was actually play tested for functionality). My proposal provides a more effective way to use the hot bar actions without requiring the triggers buttons to be held for long periods of time.
    (0)
    Last edited by Laraul; 09-03-2014 at 02:01 AM.

  8. #8
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jeff102883 View Post
    They need to bring back the gamepad controls from 1.0. It was so easy to pull of moves without having to hold down left and right buttons. If they can make a legacy option for the mouse then can can do it for the gamepad.
    It was SLOW and switching between targets and selecting actions took a considerable amount of time. This is (probably) NOT going to happen.
    (0)