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  1. #2741
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    If you keep feeding the bird berries, it will end up at Royal Blue and will go no further (39,47,103). If we assume the RGB +5/-5 theory, then continued feeding will result in 0,0,255, even though the dye remains at Royal Blue. There's a massive difference in actual values between 39,47,103 and 0,0,255, but it's still outwardly displayed as the same color. So each color can be representative of some pretty big color ranges.

    I believe what we're seeing when you feed the chocobo only berries (or any other single fruit) is that you are adjusting an exact internal RGB in a linear path. But the result of what we see is where that linear path intersects the various color regions created by the dye picker.
    Lets focus on the main issue, the simulator/calculator. The guts of the problem is the calculator makes its calculations based on each fruit feed, not the kind of food feed. What you have written which I deleted supports the 2nd case, but not the first. As of now, we can all safely say when you feed deepen red, expect it to behave to make the bird more red, and when I feed deepen blue to that red bird, we surely can expect it to become purple.

    What the calculator does is it leads people to believe that each unit of fruit feed has an expected value in the of the RGB scale. But the fact is we know we can feed only 1 apple and it may cause it to move from scale 1 to 2, and 20 apples to move from scale 4 to 5, while both 1-2 and 4-5 only differs by 16. So, what is the R value per unit of fruit in this case? 16, or 0.8? Now factor in the RNG bomb SE throws in, what is the exact behavior of each fruit fed? So, when we recommend someone to feed 5 apples, should we be expecting a +90R, or +3R? Then don't forget to add in the RNG (unknown).

    I myself tried to duplicate the Royal Blue feeding from the old spreadsheet of 30 berries and 10 apples, and I only end up using 26 berries and 1 apple. Using my own case, should I consider each apple a +5R (10 recommended), or +50 (1 actual).

    As said earlier, my best suggestion ATM, is keep making recommendations, but instead of using the calculator, use the PNG file of known color paths. In addition, instead of recommend tons of fruits to feed at once, lets feed one kind of fruit at a time, so we can start to obtain more actually color changes and their stages based on one kind of fruit. Once we reach within the desired color range, then make the necessary fine adjustments.
    (0)
    Last edited by AttacKat; 09-03-2014 at 09:36 AM.

  2. #2742
    Player
    LyricalMelody's Avatar
    Join Date
    Aug 2014
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    47
    Character
    Lyrical Melody
    World
    Behemoth
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Giantbane View Post
    Desert yellow (223,183,87) +2 berries = Cork Brown (207, 151, 87).

    I believe that the berries are adding +5 b, -5 r & g for a result of

    Desert yellow (223,183,87) +2 berries (-10,-10,10) = (213, 173, 97).

    And then the internal color picker takes that (213, 173, 97) and pick cork brown as the *best* fit.

    This then continues through the various color changes you listed above.
    As far as the RNG is concerned, I believe that the ratio of all colors is preserved in a change. So berries *may* be +4, -4 OR +5, -5 OR +6, -6 (not exact values, i'm just saying that the adjustment to R, G & B all match), but berries would not cause a change of -4, -6, +5. My reason for thinking this is that berries always follow the same color path. If the fruits were random in a non-linear manner, then we would see the path diverge from what's listed above. However, everyone I know that has tested this sees the same transition you listed above.
    The path isn't always followed 100%

    2 people have started out with the default color, feed the exact same # of berries, and end up with 2 different colors. UI Brown or Cork Brown.
    Cork Brown + Berries = UI Brown
    UI Brown + Berries = Gobbiebag Brown OR Aldgoat Brown
    Gobbiebag Brown + Berries = Shale Brown OR Ash Grey
    (0)
    Chocobo Color Map / Planner
    http://goo.gl/tFFm1v

  3. #2743
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by reivaxe View Post
    Gave Dalamund Red a pear proc and a berry proc cause w/e, just trying to get something darker without slipping back into Regal Purple. I THINK last time I did berry first ad followed with a pear so maybe order has something to do with it?
    I really wonder if Regal Purple is a glitch or just a really poor design decision to have one color become such a black hole :/

    If I end up back in Purple hell I'm gonna Pineapple her back to Dalamund Red. It's a wonderful color that's not too common and I have no problem running with it til our understanding of the system is matured more. I always DID think that the order of mixing foods had some effect on things and I will see if that's the case now that I fed her the reverse order I did that got Regal .. and this time the proc was far earlier.
    She ended up Regal Purple again ... caved and decided to give her some green procs instead of just going back to dalamud red.
    Looked back at the chart and ... despite how much sense it makes to me that something with high amounts of red and blue turn black-or-close-to-it when you toss in green it seems people are getting gloom purple from it.

    Anyone know how to get to black from Gloom Purple? Anyone with experience with that? Cause I trust the chart so I'm assuming that's what's gonna happen ... too bad that the chart shows this black hole that is "Regal Purple" :/
    (0)

  4. #2744
    Player
    Ashrak's Avatar
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    Jun 2014
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    594
    Character
    Ashrak Teriel
    World
    Shiva
    Main Class
    Thaumaturge Lv 60
    I'm stuck on regal purple to.

    From Rolanberry Red, feeding Mamook pear -> Regal Purple -> Feeding Xel Apple -> Rolanberry REd -> Mamook Pear -> Regal Purple -> repeat...

    any suggestions? or do i have to repeat it a dozen of times to get to grape purple?
    (0)

  5. #2745
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by LyricalMelody View Post
    The path isn't always followed 100%

    2 people have started out with the default color, feed the exact same # of berries, and end up with 2 different colors. UI Brown or Cork Brown.
    Cork Brown + Berries = UI Brown
    UI Brown + Berries = Gobbiebag Brown OR Aldgoat Brown
    Gobbiebag Brown + Berries = Shale Brown OR Ash Grey
    If you skip a step, it doesn't mean it's on a different path.

    I think the best way to test it is to keep moving back and forth along the path by feeding berries and pineapples (or any 2 opposing fruit). If it stays within the same path the entire time then the fruits are likely to move in a single direction (by a random amount). If it starts to veer off the path, then you know the colors are randomly independent.

    Also, it only counts when you're feeding and have only fed a single color fruit, IE: berries and pineapples. Any transitions from colors obtained with any additional fruit added don't matter to this discussion.
    (0)
    Last edited by Giantbane; 09-03-2014 at 01:59 PM.

  6. #2746
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by AttacKat View Post
    The guts of the problem is the calculator makes its calculations based on each fruit feed, not the kind of food feed.
    I don't know what you mean by this

    Quote Originally Posted by AttacKat View Post
    What you have written which I deleted supports the 2nd case, but not the first.
    everything I wrote can apply to only feeding berries or only feeding apples, or feeding both. I only used berries as an example.

    Quote Originally Posted by AttacKat View Post
    As of now, we can all safely say when you feed deepen red, expect it to behave to make the bird more red, and when I feed deepen blue to that red bird, we surely can expect it to become purple.
    well, you'll forgive me, but that's not particularly helpful.

    Quote Originally Posted by AttacKat View Post
    What the calculator does is it leads people to believe that each unit of fruit feed has an expected value in the of the RGB scale. But the fact is we know we can feed only 1 apple and it may cause it to move from scale 1 to 2, and 20 apples to move from scale 4 to 5, while both 1-2 and 4-5 only differs by 16. So, what is the R value per unit of fruit in this case? 16, or 0.8? Now factor in the RNG bomb SE throws in, what is the exact behavior of each fruit fed? So, when we recommend someone to feed 5 apples, should we be expecting a +90R, or +3R? Then don't forget to add in the RNG (unknown).

    I myself tried to duplicate the Royal Blue feeding from the old spreadsheet of 30 berries and 10 apples, and I only end up using 26 berries and 1 apple. Using my own case, should I consider each apple a +5R (10 recommended), or +50 (1 actual).
    The problem, if they do use an internal RGB color, is that RGB 0-255 represents over 16 million different color values and they're crammed into only 85 different dye colors. Each dye would represent, on average, ~200 thousand different color values. So the recipes, even if there weren't any RNG, could vary wildly as you'd only need to hit the range of color that represents a dye. Throw in an RNG component and it gets more complicated.

    Because of this, it might be difficult to pin down an exact range for the RNG. However, whatever the range is, it's got to average out to something. +5/-5 doesn't seem like a bad place to start. It well for me, but maybe I got lucky. If people use this idea properly, we might be able to get a better idea whether this consistently overshoots or undershoots the targets. There will be outliers, but you should hopefully be able to ballpark it.

    Quote Originally Posted by AttacKat View Post
    As said earlier, my best suggestion ATM, is keep making recommendations, but instead of using the calculator, use the PNG file of known color paths. In addition, instead of recommend tons of fruits to feed at once, lets feed one kind of fruit at a time, so we can start to obtain more actually color changes and their stages based on one kind of fruit. Once we reach within the desired color range, then make the necessary fine adjustments.
    The problem I see with the PNG file is that it's extremely imprecise. It doesn't take into account the RGB values at all. It tries to deal with the colors as states with clear pathways. But the pathways can be anything but clear in some cases. It works well when you're on a single fruit color path or very close to it (for instance getting to blood red is easy, just feed apples). If you deviate from it greatly, such as the case for Soot Black, then it gets harder to make it work. When you get into the darker colors, if you strictly go by feeding one fruit at a time, you're very likely to end up in some weird loops with only guesswork to get out of it.when it's constructed of very precise color paths.

    I think careful use of the calculator is probably going to give better results than strictly going off the PNG file because it deals with how the colors relate to each other. But there is a problem I've seen when people use the calculator. They rely too heavily on the calculator's color picker, but because there is some RNG involved and it's very unlikely that the hastily crafted calculator's color picker matches the actual game algorithm. It's not enough to simply get the color picker to guess at the right color. You need to try to target the colors as closely as possible. And more than just getting the values numerically close you also want to try to keep the difference from the target value as small as possible. For instance, R + 6, G+0, B+0 is not as good as R+2,G+2,B+2 because it preserves the ratio of the colors to each other better.

    The idea is that every exact dye color represents the center of a color space represented by that color. And you want to adjust where you are to as close to your target's center as possible. Due to the RNG and unknown exact values you are not likely to hit your target space every time, especially if you're far off the center of your own color space. But as you keep heading toward that center, the RNG will average out and you're likely to get closer every time until you hit it.
    (1)
    Last edited by Giantbane; 09-03-2014 at 02:01 PM.

  7. #2747
    Player
    VirgoMordhenel's Avatar
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    Mar 2014
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    44
    Character
    Virgo Mordhenel
    World
    Omega
    Main Class
    Red Mage Lv 80
    I just fed my Midnight blue chocobo 2x pineapples, got 1 feathers message on the last pineapple. We'll see where that gets me!

    Trying for Ink Blue by the way!
    (0)

  8. #2748
    Player
    reivaxe's Avatar
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    Aug 2014
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    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by reivaxe View Post
    She ended up Regal Purple again ... caved and decided to give her some green procs instead of just going back to dalamud red.
    Looked back at the chart and ... despite how much sense it makes to me that something with high amounts of red and blue turn black-or-close-to-it when you toss in green it seems people are getting gloom purple from it.

    Anyone know how to get to black from Gloom Purple? Anyone with experience with that? Cause I trust the chart so I'm assuming that's what's gonna happen ... too bad that the chart shows this black hole that is "Regal Purple" :/
    Those 4 pairs turned her from Regal Purple to ... Chocolate Brown (which isn't on the chart ...!)!!!
    No clue how to approach getting to Soot Black from Chocolate brown but I HAVE to assume it's not that far off now ... right?!?
    Anyone know how to swing from this to soot black?
    (0)

  9. #2749
    Player
    Camus00's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Nanao Inari
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Hello everybody !

    I was to Kobold Brown, then Loam Brown, and now, currant purple... following the calculator to get soot black... I love it...

    Any suggestion to get soot black from currant purple, please ?
    (0)

  10. #2750
    Player
    Jeh11's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Corona Chan
    World
    Jenova
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Esutiben View Post
    Quote Originally Posted by Kaos99 View Post
    now i got Ink blue >< i want soot black, any tips
    Easy and verified:

    pineapple 2
    valfruit 2

    Those 4 should do the trick!
    Just try it and got Kobold Brown... :/
    (0)

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