I'm at my wits end guys.
Rolanberry Red after i followed someone's advise.
What do i feed it now for soot black?
Please..
I'm at my wits end guys.
Rolanberry Red after i followed someone's advise.
What do i feed it now for soot black?
Please..
here are my thoughts so far:
lets assume you are at dessert yellow and want to go to blood red
lets also assume that blood red has a R/G/B +/- color range that any R/G/B value within that range snaps to Blood Red and you feed your chocobo any variety of fruit that falls in that range and gets the Blood Red color.
I do not think that after your chocobo changes to blood red that the R/G/B color values become the perfect Blood Red values. I think that you are still sitting in the range.
Now if you want to go from Blood Red to another color and hit that one exactly on the R/G/B values. You need to know where you sit precisely for your current values and mathematically go from there using the +8/-8 formula and the new color scale i posted.
edit: continued on next page
What this means for all of us loopers that did not keep track of how we got to where we are and are just praying that feeding it 1-2 plums/valfruits/pineapples will yeild soot black is that we have no idea what our R/G/B values are exactly. We just know they fall into the range of whatever color our chocobo is.
Which makes figuring out how to get Blacks values exactly is impossible. All we can do is keep throwing the fruit that has been shown to work at it and pray there is maybe some RNG or chocobo stable condition plays a factor and we eventually hit Soot Black.
All of this is pure conjecture and may not in anyway be accurate. Experiment at your own risk.
new color scale: https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
Last edited by AlbionApollon; 08-26-2014 at 08:07 AM.
Ended up with Apple Green. Thinking now that I want Morbol Green, and it looks like I will need to go lower in value with every color. So I should start feeding the lightening fruits instead of deepening fruits.
That's what I have been saying this whole time XDWhat this means for all of us loopers that did not keep track of how we got to where we are and are just praying that feeding it 1-2 plums/valfruits/pineapples will yeild soot black is that we have no idea what our R/G/B values are exactly. We just know they fall into the range of whatever color our chocobo is.
Which makes figuring out how to get Blacks values exactly is impossible. All we can do is keep throwing the fruit that has been shown to work at it and pray there is maybe some RNG or chocobo stable condition plays a factor and we eventually hit Soot Black.
All of this is pure conjecture and may not in anyway be accurate. Experiment at your own risk.
new color scale: https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
also, you could have just edited that post into your last one :P
I appreciate your response, and agree with you as far as colors not exact. I've been assuming the same thing since I started coloring my chocobo, and suggest so to others as well. My question is more along the lines of.. why are we getting a ~20+ point swing in [r] value. Granted the values are exact, but in no way does going from Ink Blue > Kobold Brown make sense from 1 pineapple. +8 =/= +20 while simultaneously keeping green relatively untouched. I've tried to make sense of inbetween numbers but it really isn't coming together. The whole exact numbers thing was more directed at the 'new spreadsheet' suggestion. The numbers would worked based on that, but they are doing odd things in the first place to even be able to loop.Reading your previous post, it seems you are looking for exact numbers. If the feeds to have change the value over a range or +/- 3 to 6 then there are chances you won't hit the exact values for your given colour. There has to be some sort of approximation based on the ratio of R:G:B and the colour they most closely represent.
What I did on my last feed was pull it out of the 'dark' color spectrum. I gave it a +8 to all values to try and get it away from Kobold/Ink/Deepwood colors. I'm interested on where it will land (from Kobold) and if I can even out my numbers better from there.
Update: As I thought, 2 pineapple "feather" messages on Midnight Blue gives us Soot Black.I just did quick napkin math assuming +/- 5 per fruit, and it looks to me like 1 Pineapple isn't enough, 2 Pineapples has a shot at getting there, and 3 Pineapples would be the best bet. 4 would be too many.
Obviously I'm really not sure at all, but I stuck with 2. I'm thinking its going to be kobold brown, soot black, or possibly deepwood or even marsh green. I really doubt it will be something aside from those 4 possibilities.
Have fun!
It leaves one question open for me that I am not sure if it can be given as definite answer as of yet. When you count 1 piece of food given, is that food given until 1 of them procs to give the growing feather message?I appreciate your response, and agree with you as far as colors not exact. I've been assuming the same thing since I started coloring my chocobo, and suggest so to others as well. My question is more along the lines of.. why are we getting a ~20+ point swing in [r] value...
Not saying my thoughts are any more true but I was thinking that perhaps any food given does have an effect on colouring and leads me to think what if the proc message only occurs if enough food is given to effect the RGB values enough to cause a change in colour?
Finally Soot Black. 1 Berry from marsh green did the trick!
Marsh Green (44 48 28)
Soot Black (37 35 30)
I guess using the +/-5 rule it got my numbers down to (39 43 33).
Last edited by Tyrano; 08-26-2014 at 08:35 AM.
2 pineapples with "new feathers" message?So after fiddling around Kobold browns, deepwood greens and ink blues, I finally got soot black! ^^
I fed 2 pineapples from ink blue to get soot black, but I think the results may vary, since when it was Kobold brown the first time round I fed it only 1 plum, but it turned into Deepwood green, instead of soot black like it was speculated to. (Ended up I did alot of tinkering around with the darker colors to trial and error)
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