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  1. #1
    Player
    AttacKat's Avatar
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    Apr 2012
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    Attackat Muaddib
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    Leviathan
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    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    careful use of the calculator
    And how do you propose to achieve that, when we have results like this?

    Meadow Green (143,159,103) -> 4 apples, 2 plums, 12 berries (-10:-14:-10) -> Raptor Blue (95, 135, 199)

    RGB delta = +48, +24, -96

    How does that fit into the -10:-14:-10 (-5:-7:-5) ratio using the calculator when the actual result is 2:1:-4?
    (0)

  2. #2
    Player
    Giantbane's Avatar
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    Adol Giantbane
    World
    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by AttacKat View Post
    results like this?

    Meadow Green (143,159,103) -> 4 apples, 2 plums, 12 berries (-10:-14:-10) -> Raptor Blue (95, 135, 199)

    RGB delta = +48, +24, -96

    How does that fit into the -10:-14:-10 (-5:-7:-5) ratio using the calculator when the actual result is 2:1:-4?
    Meadow Green, (143, 159, 103)

    add 4 apples, 2 plums, 12 berries to get

    93, 89, 153

    and have the color picker decide that (93, 89, 153) = Raptor Blue

    not to mention that you didn't start at 143, 159, 103. You started at one of the some two hundred thousand colors within the meadow green color space.

    Quote Originally Posted by AttacKat View Post
    And how do you propose to achieve that?
    Simple, you try to make the "To Target" numbers as small as possible in order to aim for the "center" of the target color space. If you're aiming for the center of the color space, it gives you the most room for error caused by RNG and an uncertain starting point. "Current Guess" should be ignored entirely.

    Advanced users can then further adjust by guessing where they are in their current color space based on what colors they've been to. But this is a little more complicated.
    (1)
    Last edited by Giantbane; 09-04-2014 at 03:33 AM.

  3. #3
    Player
    AttacKat's Avatar
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    Attackat Muaddib
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    Leviathan
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    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    Simple, you try to make the "To Target" numbers as small as possible in order to aim for the "center" of the target color space. If you're aiming for the center of the color space, it gives you the most room for error caused by RNG and an uncertain starting point. "Current Guess" should be ignored entirely.
    So, can you put that down in RGB values for ALL the 85 colors we have, so for each color, we can have an actual "target" to aim for, and a known "center" to look at. It will be a very helpful reference for others.
    (0)
    Last edited by AttacKat; 09-04-2014 at 06:52 AM.

  4. #4
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by AttacKat View Post
    So, can you put that down in RGB values for ALL the 85 colors we have, so for each color, we can have an actual "target" to aim for, and a known "center" to look at. It will be a very helpful reference for others.
    It's the list of RGB values for the dyes. Even if they're guesses and not exact, they still represent a pretty good estimate of how the RGB values of the various color spaces relate to each other. Which is really the most important thing, having a numerical representation for how colors differ and how fruits change that color. It allows you to, for instance, have a better idea of how a gloom purple differs from a regal purple. And if you want to move from one to the other, you can make an educated guess as to how you'll need to move. This seems better to me than just taking single steps. I'm almost positive that these color spaces do not exist on a clean RGB grid that you can just transition easily from one dye to another in an orderly fashion. Crossing the boundary between two colors may require you to move in multiple directions at once, and not necessarily at 1:1:1 ratios between primary colors.
    (1)
    Last edited by Giantbane; 09-04-2014 at 08:51 AM.

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