Page 7 of 264 FirstFirst ... 5 6 7 8 9 17 57 107 ... LastLast
Results 61 to 70 of 2975

Dev. Posts

Hybrid View

  1. #1
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    One thing I noticed is that in the companion window, baseline chocobos are listed as being desert yellow, same as the dye. Makes me sorta suspect we'll be limited to the equipment dye colors.
    (5)

  2. #2
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    They did mention you'll be able to colour your chocobo in all of the available dye colours, and I would hardly call that limited.
    Compared to full RGB, yes it is limited, but you'll still have a lot of options to choose from.
    (3)
    Last edited by Alice_89th; 08-20-2014 at 05:52 PM.

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    In before people realize you need 255 of each item to make it max in one color.
    (12)

  4. #4
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by tymora View Post
    In before people realize you need 255 of each item to make it max in one color.
    We don't really have a lot of dyes, assuming the "choco scale" works on gear dyes and nor pure RGB values, i would have to count them to have the exact numbers, but i think every item will modify the scale between 10 and may be 30, again just rough numbers.

    Quote Originally Posted by Erendis View Post
    Currently available colours:
    Grey scale: 6
    Red scale: 9
    Orange scale: 18
    Yellow scale: 9
    Green scale: 17
    Blue scale: 17
    Purple scale: 9

    Total: 85 (not counting terebinth)
    Correction:
    well that makes 4-5 points per item.

    That's a long grind for a black choco or white choco if it's pigment based
    (2)
    Last edited by Renik; 08-20-2014 at 09:33 PM.

  5. #5
    Player
    Everjams's Avatar
    Join Date
    Jan 2013
    Posts
    39
    Character
    Nierati Bojmir
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Over all still have to wait till my fruit is ready to harvest to even apply the testing. I have the blue and greens going so far.
    (1)

  6. #6
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Currently available colours:
    Grey scale: 6
    Red scale: 9
    Orange scale: 18
    Yellow scale: 9
    Green scale: 17
    Blue scale: 17
    Purple scale: 9

    Total: 85 (not counting terebinth)
    (3)

  7. #7
    Player
    HEC-'s Avatar
    Join Date
    Aug 2014
    Posts
    174
    Character
    La La'
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Erendis View Post
    Total: 85 (not counting terebinth)
    Which roughly matches the estimate I've posted yesterday:

    Each colour would have +2 / -2 steps from "middle" value - or if you want 5 steps of scale - e.g. in total 5^3 (5x5x5) = 125 which covers more than enough all current colours withs space for another 40 future ones.

    Based on this you should be able to reach any colour in max 12 (4 + 4 + 4) changes - e.g. in 72 hours / 3 days in case all 3 hues are in the completely "oposite" side of the scale. Realistically though you should average in 6 (2 + 2 +2) to max 8 so 36 to 48 hours. Also - you can always reset back to default Desert Yellow "middle" without waiting using only one fruit so average to get from any colour to any other one should be max 7 fruits used in one and half day

    And I think we should already establish some kind of simple notation how to reach specific colours (preferably noting the colours in between as well. Example:

    (Default) Desert Yellow -> Hunters Green (the one I want as I use it on most of my gear as well):

    1. Desert Yellow & -RED -> Kobold Brown
    2. Kobold Brown & -RED -> Light Green
    3. Light Green & +GRN -> Hunters Green

    *Note this is only example, not the actual "recipe"
    (4)
    Last edited by HEC-; 08-20-2014 at 09:38 PM.

  8. #8
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Current Results: Still yellow.
    Hypothesis: This will continue at least until personal housing is a thing.
    (6)

  9. #9
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    If we are limited to paint colors already in game... boy, there's a lot of sht browns to try to avoid. :/
    (8)

  10. #10
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Sadana View Post
    If we are limited to paint colors already in game... boy, there's a lot of sht browns to try to avoid. :/

    Pffft

    /10char
    (0)

Page 7 of 264 FirstFirst ... 5 6 7 8 9 17 57 107 ... LastLast

Tags for this Thread