So, I've read through about every page in this thread, and I thank everyone for their submissions. I've gotten mine to Ink Blue currently and am waiting on results for Soot Black. I fed it one Pineapple and hope I don't hit the loop I know others are running into.
My theory on fixing the loop scenario. Obviously there might be some RNG involved, and different numbers but we know a value is higher then the others, otherwise the color swap wouldn't continually happen. There has to be a color range that our Chocobos are getting shoved into (*close enough* mechanic) that makes the smaller jumps a little challenging. Wouldn't this be alleviated by 'leveling out' the colors? It wouldn't work at the mid range colors, but for Soot black and obviously a light color like Snow White it should.
What I'm suggesting if you are having the 'loop effect' on Soot black, is to evenly feed darkening fruit to essentially 'bottom out' your colors. Say you are at Ink Blue/Kobold Brown/Deepwood Green and you are looping. Just feed it.. (random guess) x3 of berry/apple/pear, and 'bottom out' your colors (hopefully) to be rather even (close to 0). If this in itself doesn't round you to say.. Soot black, then after the x3 darkening session, start lightening sessions as they should be even. This will bring your r/g/b factors up closely and should result in Soot black by the 2nd or 3rd session IMO.
This is of course theory, but I hope it might help break the loop some are running into. I'm hoping I don't hit the loop myself. If I do, I am going to try this. I will probably not have results till late tonight if anything, but if other people want to try themselves and post results that would be great too.
The other option is of course to try and single out the culprit of the loop.. which is obviously a bit harder to do.. then alternate two of the darkeners (high red = berry + pear sets) to get it even. So that is another option if you have an idea of the culprit. It is obviously a mixed culprit (high red, +med high blue as example) that is giving the loop mixed in with the rounding SE put in for each color, but if you bring one down to similar levels (med - med high) then you'll less likely hit an infinite loop, and more likely round into Soot black.
Sorry for the ramble, I hope one of these methods work for the frustrated people!

Reply With Quote







