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  1. #1
    Player
    Leonesaurus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Jerbird Leone
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    Excalibur
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    Lancer Lv 70
    Quote Originally Posted by AlbionApollon View Post
    ive been bouncing around ink blue, kobold brown, and deepwood green trying various methods. at deepwood green i tried the valfruit and got ink blue. from ink blue tried 1 pineapple and got kobold brown from there tried a plum and got ink blue again. so idk.

    my stable condition has always been good though. have we confirmed whether or not stable condition influences values?
    This may be a waste of time (kind of ironic when you think about it) but has anyone tried 2 Doman Plums @ Kobold Brown yet? I can't tell what the numbers added and subtracted are exactly, but using that +5/-5 business, I keep getting all 30's, which is where Soot Black is.
    (0)

  2. #2
    Player
    AlbionApollon's Avatar
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    Aug 2013
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    Gridania
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    13
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    Aleron Draig
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Leonesaurus View Post
    This may be a waste of time (kind of ironic when you think about it) but has anyone tried 2 Doman Plums @ Kobold Brown yet? I can't tell what the numbers added and subtracted are exactly, but using that +5/-5 business, I keep getting all 30's, which is where Soot Black is.
    i think +8/-8 might be the scale. your 2 pineapple 1 valfruit 1 plum theory yielded kobold brown. and ill try the plum again. see if maybe rnjesus gives me soot black

    updated color scale from new thread. this makes alot of peoples color combinations make sense if this is accurate

    https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
    (1)
    Last edited by AlbionApollon; 08-26-2014 at 07:34 AM.

  3. #3
    Player
    Syrehn's Avatar
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    N'yuuki Nekohmi
    World
    Gilgamesh
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    White Mage Lv 100
    Quote Originally Posted by AlbionApollon View Post
    i think +8/-8 might be the scale. your 2 pineapple 1 valfruit 1 plum theory yielded kobold brown. and ill try the plum again. see if maybe rnjesus gives me soot black

    updated color scale from new thread. this makes alot of peoples color combinations make sense if this is accurate

    https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
    Interesting. My original "Guide" listed that it could be anywhere from approx. +/-3 to +/-6; we've just been using +/-5 for ease of calculation as it appeared to be a sweet spot (maybe not so much with Soot Black). Increasing the integer and working on the new colour scale does indeed make sense keeping in mind that there is still likely a "colour range" and getting close/inside that range should pop you into the Dye colour without having "exact" numbers. Need the loopers to test it out.
    (0)
    Last edited by Syrehn; 08-26-2014 at 07:45 AM.

  4. #4
    Player
    Traek's Avatar
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    Traek Darksoul
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    Sargatanas
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    Marauder Lv 50
    Quote Originally Posted by Syrehn View Post
    Interesting. My original "Guide" listed that it could be anywhere from approx. +/-3 to +/-6; we've just been using +/-5 for ease of calculation as it appeared to be a sweet spot (maybe not so much with Soot Black). Increasing the integer and working on the new colour scale does indeed make sense keeping in mind that there is still likely a "colour range" and getting close/inside that range should pop you into the Dye colour without having "exact" numbers. Need the loopers to test it out.
    Interested in what you think about what I said Here on the previous page. If the numbers are as exact as they are shown, shouldn't it be as simple as we made it from the start? The loop effect doesn't make sense to me based on our numbers, unless its magically rounding us to the nearest color.. which still doesn't make a whole lot of sense.

    I tried something to push me out of the loop, will have results in 3 hours.
    (0)

  5. #5
    Player
    Barboron's Avatar
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    Bar Boron
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    Odin
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    Marauder Lv 80
    Quote Originally Posted by Traek View Post
    Interested in what you think about what I said Here on the previous page. If the numbers are as exact as they are shown, shouldn't it be as simple as we made it from the start? The loop effect doesn't make sense to me based on our numbers, unless its magically rounding us to the nearest color.. which still doesn't make a whole lot of sense.

    I tried something to push me out of the loop, will have results in 3 hours.
    Reading your previous post, it seems you are looking for exact numbers. If the feeds to have change the value over a range or +/- 3 to 6 then there are chances you won't hit the exact values for your given colour. There has to be some sort of approximation based on the ratio of R:G:B and the colour they most closely represent.
    (0)

  6. #6
    Player
    Traek's Avatar
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    Traek Darksoul
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    Sargatanas
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    Quote Originally Posted by Barboron View Post
    Reading your previous post, it seems you are looking for exact numbers. If the feeds to have change the value over a range or +/- 3 to 6 then there are chances you won't hit the exact values for your given colour. There has to be some sort of approximation based on the ratio of R:G:B and the colour they most closely represent.
    I appreciate your response, and agree with you as far as colors not exact. I've been assuming the same thing since I started coloring my chocobo, and suggest so to others as well. My question is more along the lines of.. why are we getting a ~20+ point swing in [r] value. Granted the values are exact, but in no way does going from Ink Blue > Kobold Brown make sense from 1 pineapple. +8 =/= +20 while simultaneously keeping green relatively untouched. I've tried to make sense of inbetween numbers but it really isn't coming together. The whole exact numbers thing was more directed at the 'new spreadsheet' suggestion. The numbers would worked based on that, but they are doing odd things in the first place to even be able to loop.

    What I did on my last feed was pull it out of the 'dark' color spectrum. I gave it a +8 to all values to try and get it away from Kobold/Ink/Deepwood colors. I'm interested on where it will land (from Kobold) and if I can even out my numbers better from there.
    (0)

  7. #7
    Player
    Barboron's Avatar
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    Bar Boron
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    Odin
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    Marauder Lv 80
    Quote Originally Posted by Traek View Post
    I appreciate your response, and agree with you as far as colors not exact. I've been assuming the same thing since I started coloring my chocobo, and suggest so to others as well. My question is more along the lines of.. why are we getting a ~20+ point swing in [r] value...
    It leaves one question open for me that I am not sure if it can be given as definite answer as of yet. When you count 1 piece of food given, is that food given until 1 of them procs to give the growing feather message?
    Not saying my thoughts are any more true but I was thinking that perhaps any food given does have an effect on colouring and leads me to think what if the proc message only occurs if enough food is given to effect the RGB values enough to cause a change in colour?
    (0)

  8. #8
    Player
    AlbionApollon's Avatar
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    Gridania
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    Aleron Draig
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    Leviathan
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    Pugilist Lv 50

    My Chocobo Theory

    here are my thoughts so far:

    lets assume you are at dessert yellow and want to go to blood red
    lets also assume that blood red has a R/G/B +/- color range that any R/G/B value within that range snaps to Blood Red and you feed your chocobo any variety of fruit that falls in that range and gets the Blood Red color.
    I do not think that after your chocobo changes to blood red that the R/G/B color values become the perfect Blood Red values. I think that you are still sitting in the range.
    Now if you want to go from Blood Red to another color and hit that one exactly on the R/G/B values. You need to know where you sit precisely for your current values and mathematically go from there using the +8/-8 formula and the new color scale i posted.

    edit: continued on next page
    (0)

  9. #9
    Player
    AlbionApollon's Avatar
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    Aleron Draig
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    Leviathan
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    Pugilist Lv 50

    My Chocobo Theory Cont.

    What this means for all of us loopers that did not keep track of how we got to where we are and are just praying that feeding it 1-2 plums/valfruits/pineapples will yeild soot black is that we have no idea what our R/G/B values are exactly. We just know they fall into the range of whatever color our chocobo is.
    Which makes figuring out how to get Blacks values exactly is impossible. All we can do is keep throwing the fruit that has been shown to work at it and pray there is maybe some RNG or chocobo stable condition plays a factor and we eventually hit Soot Black.

    All of this is pure conjecture and may not in anyway be accurate. Experiment at your own risk.

    new color scale: https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
    (2)
    Last edited by AlbionApollon; 08-26-2014 at 08:07 AM.

  10. #10
    Player
    Barboron's Avatar
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    Bar Boron
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    Odin
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    Marauder Lv 80
    Quote Originally Posted by AlbionApollon View Post
    What this means for all of us loopers that did not keep track of how we got to where we are and are just praying that feeding it 1-2 plums/valfruits/pineapples will yeild soot black is that we have no idea what our R/G/B values are exactly. We just know they fall into the range of whatever color our chocobo is.
    Which makes figuring out how to get Blacks values exactly is impossible. All we can do is keep throwing the fruit that has been shown to work at it and pray there is maybe some RNG or chocobo stable condition plays a factor and we eventually hit Soot Black.

    All of this is pure conjecture and may not in anyway be accurate. Experiment at your own risk.

    new color scale: https://docs.google.com/file/d/0B3YW...hEcXR4bFU/edit
    That's what I have been saying this whole time XD

    also, you could have just edited that post into your last one :P
    (0)

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