From what I understand...
Your choice of guardian doesn't have any affect on you. When activating your favor, I understand you get in general a skill point bonus? That doesn't seem much relevant to guardians to me, more like a daily bonus. So I would like some more info on the guardian system. (Not to distract everyone from the aftermath of 1.18 and all, just want a glimpse into something else other than people complaining about 1.18 and its own issues.)
A Modest Proposal
I propose giving characters special abilities that won't affect the fairness of having that particular Guardian, or skew the want for particular guardianship. Much to the affect of WoW's racial abilities (Yes, I'm citing WoW don't cry) a Guardian can function in a similar manner as an innate ability, that sometimes gives to you a little edge in your activities.
"You avow yourselves blessed by gods yet lack the capacity to summon them to your aid" -Ifrit R38 Mission
(re)Introducing your God(s)
Azeyma, the Warden - Azeyma is keeper of the sun and goddess of inquiry.
->Passive Skill: Clear Skies - Grants a bonus to evasiveness when fighting in the sunlight with no weather effects.
->Active Skill: Red Lotus - Collected sunlight from dodging attacks is translated into a damage skill with light and fire attribute.
Nophica, the Matron - Nophica, tender of soils and harvests and goddess of abundance, is the guardian deity of Gridania.
->Passive Skill: Gatherer's Gift - Increases DoL Luck.
->Active Skill: Wall - Cast a Wall that bestows Protect, Shell, Stoneskin, and Shock Spikes cooldown 1 hour.
Thaliak, the Scholar - Thaliak, ruler of rivers and wisdom and god of knowledge, is the guardian deity of Sharlayan.
->Passive Skill:Item Lore - Increases the potency of an item.
->Active Skill:Libra - Allows one to see a foes elemental and physical weak points, as well as grants a bonus for exploiting them. Cool down 5 minutes
Llymlaen, the Navigator -Llymlaen, watcher of the seas and goddess of navigation, is the guardian deity of Limsa Lominsa.
->Passive Skill:Wide Scan - Allow you to see monsters on your map in a far range, as well as displays what type they are.
->Active Skill: Undecided
Halone, the Fury - Halone, mover of glaciers and goddess of war, is the guardian deity of Ishgard.
->Passive Skill: Ravager's Charge - Gives a bonus to physical attributes.
->Active Skill: Mighty Strikes - Lands a critical strike on every hit.
Byregot, the Builder - Byregot is the purveyor of architecture and industry and god of the arts.
->Passive Skill: Craftsmanship - Increases potency of DoH, allowing for more success rate and higher potential for High Quality items.
->Active Skill: Perfection - Grants a bonus to armor and weapon power. Cool down 30 minutes.
Nald'thal, the Traders - Nald'thal is the overseer of transactions and the underworld and god of commerce.
->Passive Skill:Toll of Thal - A higher quantity of Gil drops when slaying a foe of intelligent race.
->Active Skill:Guile of Nald - Sell to an NPC for a higher prices as well and receive reduced prices.
Althyk, the Keeper - Althyk is the surveyor of change and space and god of time.
Passive Skill:Slow Time - Grant more time to your quest timer, does not work for party quests, until upgraded.
Active Skill:Anima Gift - Grants a few more anima to spend.
Nymeia, the Spinner - Nymeia is the watcher of celestial bodies and goddess of fate.
Passive Skill:Second Chance - Have 1 HP left after surviving an attack that should have killed you. Has a 10 minute cool down after activating.
Active Skill: Undecided...
Oschon, the Wanderer - Oschon is ruler of the mountains and god of vagrants.
Passive Skill:[ISecond Wind[/I] - Bestows Raise after a certain time has passed and you have not already been raised. If used, there is a 1 hour cool down.
Active Skill:Quickening-Run faster.
Menphina, the Lover - Menphina is keeper of the twin moons and the goddess of love.
Passive Skill:Full Stomach-The effects of food last longer.
Active Skill: Charm-Make a foe fall in love with you, preventing it from attacking you, does not allow you use them as a pet. Decreases the a targets enmity towards you, less for higher level foes. cool down 10 minutes.
Rhalgr, the Destroyer -Rhalgr, breaker of worlds, is the god of destruction and guardian deity of the now fallen nation of Ala Mhigo.
Passive Skill:Mana Flow - Gives a bonus to your magical attributes.
Active Skill:Manafont - Cast without the use of MP, one hour cool down. or Critical Magic-Land a critical hit with every one of the spells you cast.
Guardian Levels
Some have voiced that storyline or lore would be great to introduce these abilities. I agree, however I believe you should start out with some skill, and do some kind of "Guardian Trial" to level up your Guardian skills. For example
Thaliak, the scholar
Lvl 1-------------- Lvl 2 ------------------------------------------ ------- Lvl 3
Item Lore-------- Item Lore II (Increases the potency of items.)---- Item Lore II (No Change)
Libra------------- Libra (Does not change this level)------------------ Libraga (Party wide libra)
Now post my children!
I have no idea to what extent these marginal passive or active skills can truly affect the gameplay, but if you have better idea, I'm sure you and the Devs would love to hear em right here in this thread :]
The 12 Resources (Not actually 12)
Eorzeapedia Deities
By the 12!? And now with Lore!