Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 50

Thread: Advanced Jobs

  1. #31
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I will have to agree with everything said since my last post. (This post will be short as I am slightly intoxicated and having to delete and correct a ton of typos) But please remember this is merely a suggestion and not factual information. And who is to say they cannot make PLD a cross between Sentinel and Gladiator? I mean most of time as it is now GLD and SEN are considered one in the same (not many GLDs don't use a shield). I guess until tomorrow when I am sober, this will be the only thing I leave you, the readers, to ponder on. (Side Note: Anyone play those Land and Hand classes and if so what do you think of the suggestions I've made? I would really like to see some discussion on this matter as SE has been really quiet on this area)
    (0)

  2. #32
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Ok, time for some responses and time to give a slight description to what each of the jobs would allow. That last part will be on going so bare with me.

    But first, responses to the thread:

    @Zenaku: Like Engineer has already stated, this is merely a suggestion from a fan, I know that SE has said certain things already which contradict the idea I am mentioning here, but all these are just suggestions, so please understand and tolerate this fact.

    @Deceptistar: Since you asked about Juggler it will be one of the first I elaborate upon below.

    @Zaviermhigo: If you are unaware in the .dats (at least during beta) there was a list of classes that were yet to be released, all the classes listed (save for the Reaper [Scythe weapon] were all actual Class Names. I made the Reaper to make the Dark Knight class, as that is usually its go to weapon, (or Great Sword), so naturally Reaper would turn into Dark Knight (not the XI's Dark Knight mind you, in the job explanations you will see what I would have Dark Knight be like)

    Ok now for the second part of my post, explanations, here it goes, please keep this is mind: This is all a suggestion, nothing is factual or has been released by Square-Enix themselves. Enjoy.


    Monk: High HP, heavy hitting blunt damage based melee attacks, the monk is capable of taking a few hits without dropping into the critical HP levels, they can also provide themselves with slight curing effects calling upon their Chakra to aid them.

    Warrior: Master of enemy knowledge, these fierce fighters are able to find the monster's weakness (slashing, piercing, blunt, magic) and change the way they attack to increase their damage to said monster's weakness.

    Viking: Brutes who lack defensive capabilities but in turn focus on dealing critical blows on the enemy, they also can increase their attack with blood curdling Viking cries, and can inflict terror into the hearts of Eorzea's foes.

    Thief: Nimble and quick this job is capable of dealing multiple hits in a single attack round, and can do it quickly to boot! They are also able to peer into the pockets of foes and increase the chances of obtaining an item or gil

    Geomancer: Masters of the land, they are able to manipulate the ground and air around them for their own benefit. Their strength comes from their terrain and in turn grow stronger when casting appropriate spells under similar weather conditions.

    Ranger: These rouges are able to scout out the land and search for nearby enemies, with this knowledge they can set up traps to ensnare their foes, weakening them for the slaughter.

    Dragoon: Masters of the Lance and thus masters of piercing damage. With jumps at hand they can steer away from damage and danger as well as landing devastating blows.

    Corsair: Better known as the pirate the corsair is able to use trickery to weaken a foe. And with the use of dice and a little luck can increase the defensive and/or offensive abilities of the party.

    Samurai: Masters of the Great Katana, this job utilizes the ability to increase the TP gain for party members as well as unleashing powerful Tachi and Bushi techniques to take down a foe.

    Ninja: Masters of deceit, the ninja utilizes Ninjutsu to deal elemental damage that also weakens the foes to the elements as well as using the techniques to increase it's survivability.

    Beastmaster: Masters of the wild, they are capable of taming wild beasts and calling upon their aid in battle.

    Oracle: Diviner of the gods and goddess, the Oracle is able to strengthen the bonuses provided by The Twelve (See thread on The 12's bonuses) as well as providing a slight healing potential through miracles.

    Black Mage: Masters of magical destruction, this job is able to call upon the destructive forces of magic and obliterate anything in its path, assuming they don't run out of MP first.

    White Mage: Healers of all status ailments, able to bring the dead back to life, and causes less grieving in those 'not so easy' parts of Eorzea.

    Tinker: They are machinist in nature in some senses so they can utilize small mechanical units to aid them in battle, they are short lived however but can cause confusion and disarray upon a foe.

    Orator: Masters of the mouth, this job can calm a foe down with its smile as well as strengthen the most feeble of friends.

    Dark Knight: Masters of death, even upon themselves! This job sacrifices all defensive abilities (including but not limited to HP) in order to dish out the most devastating of melee attacks.

    Magus: Rooting from the Reaper as well as the Thaumaturge the Magus is the master of magical death; this job sacrifices it all in order to deal out impressive magical damage, at the costs of its own HP!

    Cannoneer: Rooting from Musketeers and Marauders, like the name implies, utilizes powerful piercing attacks from an increased attack range than most to avoid taking much, if any damage.

    Sniper: Rooting from the Archer and Assassin this job is capable of dealing blows that come with additional effects that cripple a foe.

    Juggler: A job that plays by chance. It's capable of increasing the defensive abilities of friends but might just decrease the foes abilities instead.


    More to come!
    (0)

  3. #33
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I really liked this thread, it correlates with alot of ideas I've had about the job system. But the one thing that I dislike about your idea, is that all the advanced jobs until the few at the end are just a combination of two classes.

    I'd much rather see more and more advanced jobs that are greater combinations of things.

    For example, a red mage wasn't just a mage that could cast white magic as well as black magic, it was a character that could wield swords and melee. (not the ffxi style redmage mind you, the ff1 style redmage.)

    So instead of just having rdm be thm and con, I'd like to see it be thm con and gla.

    Further more I'd like to see jobs have their own progression. Perhaps replacing physical levels with job levels. The job levels of course would be truncated... and the actual character level would still be based off of the class rank, but the farther you progressed a job the more bonuses and abilities you'd get from that job.

    So you could be a CON/RDM and be a Healing aspected red mage with access to nukes, and all the support spells, skills and triats of a rdm.

    Or you could be a THM/RDM and be a nuking aspected red mage, with access to healing, and all the support spells, etc.

    Or you could be a GLA/RDM and be a solo or small party support class that can melee, can heal, can nuke.

    Each class could end up having several jobs that it opens up, and each job would put a different cast on the class, GLA/THF, a rogue style gladiator, more dps than damage reduction. A GLA/PLD, heavy defense, cure spells, and enmity abilities.
    (0)

  4. #34
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Its funny, when my brother and I used to come up with our own ideas for MMOs we used to always go with some kind of combination class system. If XIV gets that type of system I will NEVER pick up another MMO.
    (1)

  5. #35
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    ok round two of the class concepts:

    Bishop: Rooting from the Enforcer and Sentinel classes this job tends to be the most optimized for tanking magically potent monsters and foes, they have the ability to lessen the magical damage taken to allies, and offers slight self healing magics.

    Gadgeteer: Capable of creating mechanical pets, this job has a continually changing companion based on the parts you give him, they are also capable of weakening mechanical foes with the use of their superior intellect in that field expertise.

    Paladin: Rooting from the Gladiator and Sentinel classes this tanking job focuses on use of shield skill and parry skill to stop a foes attacks, they are capable of taking hits both magical and physical but to a lesser degree than the Defender and Bishop. With the use of ally aiding abilities they can also protect friends from all damage.

    Red Mage: Masters of the enfeebling arts, this jobs main role is to weaken the enemy with familiar magics, they can also give slight support in other magical skills as well but not to a great degree.

    Puppetmaster: This pet job is accompanied with a Mamet that has a class of his own (with your choosing of course!) The Puppetmaster and his companion can then become an unstoppable duo...for the most part.

    Defender: This tanking jobs primary role is to mitigate physical damage, it has very little in terms of self healing abilities by prides itself on being able to directly decrease damage dealt to itself.

    Templar: This tanking job has the abilities to generate hate in larger quantities than that of the other tanking jobs, it also has a high HP count as well as having the highest attack of the tanking jobs, although it can only heal itself if the time calls for it.

    Berserker: Masters of speed and destruction, this jobs primary focus is to deal out quick damage in turn of accumulating massive amount of hate. However they offer absolutely no defensive abilities, which makes battles short, either in favor of the party...or the enemy.

    Hunter: This job gains various bonuses depending on what monster type it is currently fighting, the more unusual the monster the more powerful the bonus.

    Elementist: This support job is able to imbue weapons with various elemental attributes for their allies as well as having the ability to provide slight magical damage.

    Dancer: This support job uses the art of dance to provide powerful magical effects on allies and foes alike.

    Summoner: This job can call forth the mighty Eidolons such as but not limited to: Ifrit, Shiva, Leviathan, Ramuh, Titan, Garuda, Phoenix, Carbuncle, Cait Sith, Diabolos, Fenrir, and more!

    Time Mage: Masters of the ebb and flow of time, they can drastically alter the flow of battle by speeding up ally actions or slowing down a foe's. They are also capable of unleashing the powerful Time Spell, Meteor.

    Engineer: This job is able to create little sentries that provide various effects for allies and foes alike, for example one such sentry could give an aura of increased attack power to anything within its radius, while another might just bind anyone in its aura.

    Blue Mage: Mages that learn from the wild so to speak, this jobs learns abilities and magic from the wild Beasts that roam Eorzea.

    Green Mage: A support job that focuses primarily on giving strengthening buffs to party members.

    Okay, that covers them all except the Mime, Onion Knight and Scholar (as those were more of joke jobs, and I have no idea how to balance them (Onion Knight and Mime in particular) in a MMO standard)
    (0)

  6. #36
    Player
    Akashi's Avatar
    Join Date
    Apr 2011
    Posts
    68
    Character
    Gadran Rorholm
    World
    Balmung
    Main Class
    Marauder Lv 30
    Would be so cool to have loads of jobs ALA Tactics style.. if for no other reason than the visual diversity. That's what would have made a FF MMO unique, all of the FF classes of old and new. Should have been done from the beginning.
    (1)
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  7. #37
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I saw all that dat info, I'm just not sure how much of it will end of up in the actual game. Think about this, things like beastmen coin and such were shown to Yoshi-P the purpose wasn't, so the new team now has to figure out the use for such items. Not anything against you or your opinions, its just a product of the dev team switch, I hope everything in the dats gets into the game, (i want bard as a class, and how about songtress), but when they say "oh they didn't show me a purpose for that', it gets under my skin a bit :/
    (0)

  8. #38
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Fantastic ideas and something I was hoping for but it wont ever happen in 14 I'm afraid. This type of system would require massive development and investment which SE wont put out for a game they do not have any return from. I hope to see something like this in their next MMO if they ever brave to make a proper one.
    (0)

  9. #39
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by OMEGA_HACK View Post
    -original post of well thought-out awesomeness -
    All I'll say is... Awesome.

    Really detailed, clearly a lot of thought went into it... and I have to say... I think I would really dig a system like that.

    I love, love LOVE class progression systems.
    (0)
    Last edited by Preypacer; 08-02-2011 at 09:14 AM.

  10. #40
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by OMEGA_HACK View Post
    Okay, now that I am well rested and before I head off to work I would like to first say thank you everyone for such positive and inquisitive feedback on this idea! I am going to update the main post with the recently added thoughts on "Jobs" for the Disciples of Land.

    Also on that note, I am curious as to what the populous thinks about the Disciples of Hand and Land suggestions? Talk it up.

    Edit: I am curious if this has been passed on to the develops and if so, what do they think? Bayohne, or any community representative, I'm curious if this is something they are already working on, thinking about implementing, or if they would like me to join their creation team as an Advanced job creator! (lol about that last part, but serious about the rest as I mean no conceit)
    /em starts tossing pebbles at Bayohne's office window...
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast