If a system like this was implemented, I would probably never play another game...
That being said, it almost feels too expansive. Would there be a large enough variety of abilities to lend uniqueness to each advanced job?


If a system like this was implemented, I would probably never play another game...
That being said, it almost feels too expansive. Would there be a large enough variety of abilities to lend uniqueness to each advanced job?

This. I would love to have this much variety, but, would it be possible to make without either A) Making something else inferior or B) Just copying something from a class or job that was already there?
Edit: Something that might make it a little more unique would to be adding another tier in there.
Something that caught my eye:
Was Flayer and Pugilist -> Puppetmaster.
You could do, Flayer, Pugilist, Archanist -> Puppetmaster
It would make somewhat more sense that way, and could possibly add more uniqueness to how jobs are combined/played.
Just a random 2am thought.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
My XIVPad: 

