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  1. #11
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ferth View Post
    Semi-exciting through poor design doesn't beat exciting through good design.
    seems like a good design to me
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #12
    Player
    miqokini's Avatar
    Join Date
    Jul 2011
    Posts
    480
    Character
    Belts Guan
    World
    Faerie
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Dubont View Post
    seems like a good design to me
    You *cannot* be serious, my friend.
    (0)

  3. #13
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by miqokini View Post
    You *cannot* be serious, my friend.
    maybe I am, maybe I'm not, but for once, a broken mechanic has made the game more exciting so why not roll with it while SE hammers out the mechanics that actually need to be fixed asap.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #14
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    To my knowledge "Line of Sight" has never been a big part of SE's MMO vocabulary. I think it would be interesting to have "ghost-like" mob types who could do things such as this, but when dealing with physical mobs they really need to fix the whole LoS issue... especially if they intend on leaving each and every mob with a ranged attack.
    (0)

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