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  1. #1
    Player

    Join Date
    Mar 2011
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    401

    The Thousand Maws of TotoRak: Enemies attacking through walls

    Just wanted to point this out because it happens numerous times in this r30 dungeon and I don't believe this is supposed to happen.

    One consistent example I found was when going on the northern most side of the dungeon after dispelling the level III magicka barrier, you come upon a spiral staircase to descend to the last boss's location. While going down the stairs EVERY TIME a wisp attacks my party through the wall and provides further aggro hailing down on us.

    It occurs in many other places as well and I would just like to make the Devs aware of this issue.

    Let me know where else you guys have had this issue
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    401
    Sorry, but am I really the only one noticing this >.<?
    (0)

  3. #3
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
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    401
    Quote Originally Posted by Sigmakan View Post
    ah ok, hope they address this then because I didn't see that earlier today =/.

    Didn't mean to double post a topic my bad.
    (0)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    45
    Nope just did the raid too and it was kinda annoying. But you can see the mobs location on the map so you should be able to avoid this most of the time.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
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    401
    Quote Originally Posted by Trigger View Post
    Nope just did the raid too and it was kinda annoying. But you can see the mobs location on the map so you should be able to avoid this most of the time.
    I've done it 15 times (no hyperbole there) and every time I did north side (13 out of 15) no matter where I would be on those stairs a wisp would aggro through the wall.
    (0)

  7. #7
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    full clear of that dungeon 10 times. Yes, a few will attack through the walls but most are avoidable and I think it actually makes the dungeon fun. Without the random "omg wtf is attacking me" moments, that dungeon would be a cake walk.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    So having mobs with X-ray vision and the ability to perform ranged attacks through solid walls should make up for not designing challenging content? Yeeeeeah, no.
    (0)

  9. #9
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ferth View Post
    So having mobs with X-ray vision and the ability to perform ranged attacks through solid walls should make up for not designing challenging content? Yeeeeeah, no.
    it makes it semi-exciting
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Semi-exciting through poor design doesn't beat exciting through good design.
    (0)

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