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  1. #21

  2. #22
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KrauserX View Post
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    >replying to detailed post with explanations
    >addresses none of the points
    >"the only who is wrong here are you"

    Yeah, I think that sums this up nicely. Bye now, have fun with your galaxy-sized blinders.
    (1)

  3. #23
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd love to see this fixed and I don't have a dragoon, like literally my level 34 Lancer.. Not a dragoon lol.

    To the very real comments that there will be a lot of open areas now, I think it should happen - dragoon's should be able to feel that real third dimension of movement. SE -will- get a bunch of I'm stuck reports for the first few months, but a /return /teleport can fix most of that, and if not in PvP it won't matter that much anyway (PvP would be a concern, removing no target jumps from having Z axis ability as others have suggested could help fix that).

    Edit: Seeing the picture, I have no idea having not played Dragoon how getting damaged works- I'm not going to make a comment on that. Just commenting that I think the jumps should have a Z effect (because imo Dragoons should be able to jump like no other).


    :O... You're weird, i'm not! *runs home*.. lol
    (0)
    Last edited by Shougun; 08-20-2014 at 02:23 AM.

  4. #24
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aegis View Post
    Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
    If you jump (standard character jump) + Elusive Jump you move through the X axis at the apex of the standard jump's Z axis.

    It's a nifty trick...
    (0)

  5. #25
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KrauserX View Post
    More than avoid exploits if this is intentional is because SE programmers don't want to do some effort programming a nice jump, just too much for them program a parable jump calculating the terrain.
    There are so many things that could go wrong with a parabolic (that's the term, not parable, since English isn't your first language) curve to any of the jumps. Just look at the U'Ghamaro Mines - with an actual parabolic curve, you'd either only be able to jump to something 2 yalms in front of you, or you'd break out of the map every single time you tried.
    (0)

  6. #26
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by gamesmart View Post
    There are so many things that could go wrong with a parabolic (that's the term, not parable, since English isn't your first language) curve to any of the jumps. Just look at the U'Ghamaro Mines - with an actual parabolic curve, you'd either only be able to jump to something 2 yalms in front of you, or you'd break out of the map every single time you tried.
    Adjusting the curve of a parabolic function is pretty easy though, just need to calculate ceiling height - although in most places there is a lot of room to jump. Perhaps with adding height calculations they can just add a separate animation for "ceiling 1 inch above me head", I've seen Dragoons jump into the ceilings before lol.
    (0)

  7. #27
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Good observation also great improvement suggestions.
    (0)

  8. #28
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    I've made new improvements to pics. http://oi57.tinypic.com/2j4zloz.jpg
    (0)

  9. #29
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Sounds like what you're actually asking is for SE to remove the invisible walls around rocks and small holes which you can't regular jump through, much less Dragoon Jump.
    (0)

  10. #30
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    There is no needs of remove invisible walls, simply add conditions, same you can do magic through the holes I want to jump over the holes...
    (0)

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