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  1. #11
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Barboron View Post
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    Technically this wouldn't be an issue since you need a target for all jumps and you cant target through walls or get to places with no enemies on them. Exception would be elusive jump but this one could just be excluded from the changes and considering the horizontal movement of the animation, it wouldnt make sense anyhow for elusive jump to ignore terrain.

    Quote Originally Posted by Xandim View Post
    Yoshi decided to go for that route because he tought that the players would use a party of only DRG for some fights with unavoidable damage (mainly hit kill / wipe mechanics). And what you are asking for is essencially a few frames of pure invencibility.
    I get that reasoning but just as they made certain mechanics able to ignore hallowed ground of PLDs, they could just do the same for jumps. Also the majority of wipe mechanics dont have targets available the moment they hit, so jumps couldnt be used.

    Really more playing devils advocate here more than anything, i think jumps are fine.
    (0)

  2. #12
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KrauserX View Post
    parable movement
    Man, don't need no Dragoons jumpin' around talkin' about sowin' seeds or losin' sheep or whatnot.
    (6)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  3. #13
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pyreflye View Post
    l2jump

    /10char
    Someone who not studied maths
    (0)

  4. #14
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    I've posted an ilustration because people seems to not understand nothing http://oi58.tinypic.com/2earrlc.jpg
    (0)

  5. #15
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KrauserX View Post
    Someone who not studied maths
    Someone who has not studied English.
    (0)

  6. #16
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ChaozK View Post
    Technically this wouldn't be an issue since you need a target for all jumps and you cant target through walls or get to places with no enemies on them. Exception would be elusive jump but this one could just be excluded from the changes and considering the horizontal movement of the animation, it wouldnt make sense anyhow for elusive jump to ignore terrain.
    My point is still valid as what I had in mind when typing it is in dungeons. Tam-Tara has lots of low ceiling tunnels, there's also Haukke Manor, and areas around Eorzea this would apply to.
    (0)

  7. #17
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Problem with the drg jumps is the few seconds after were your stuck not being able to do anything so yes that would need a fix, many drgs have died because of it, lol
    (1)

  8. #18
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Pyreflye View Post
    So, because I don't care for your idea, that makes me a "retard" and that I did not study English? Christ, you can't take criticism at all.

    Ok, fine, I'll break down your idea.
    1) There is nothing wrong with being hit by AoEs. SE has discussed this.
    How about you learn to pay attention and not use a Jump skill when an AoE is about to be used.

    Learning fights is hard, right?

    2) You do not get hit by AoE if you are jumping over them.

    3) Your picture is completely wrong.
    If there is an item in the way, or LoS is broken, you do not magically end up next to said item, you are returned to your original placement near instantly.

    You are spouting bs, and calling me a "retard" simply because you can't handle simple criticism tells me all I need to know about you.

    Good day.
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    (0)

  9. #19
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I must say, while it would be ideal for dragoons to have Jump ignore terrain (or actually jump over stuff and have it be invulnerable to AoEs or avoid them altogether while the character is in the air) it would be pretty overpowered in the sense you could use Jump, Dragonfire Drive, and the stun jump (I can't remember the name) to avoid damage altogether.

    Quote Originally Posted by KrauserX View Post
    The only who is wrong here are you come to my post saying l2jump instead of answer normally when this is serious Dragoon bug
    As for it being a bug: it like isn't. It was most likely intended to avoid exploitation of the move in fights and to traverse areas (i.e. using elusive jump to get up to places you normally couldn't get to). As for Pyreflye's comment, I read it like it was in jest. This is the internet.
    (0)

  10. #20
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    More than avoid exploits if this is intentional is because SE programmers don't want to do some effort programming a nice jump, just too much for them program a parable jump calculating the terrain.
    (0)

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