Quote Originally Posted by Barboron View Post
I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

Also, it would be much easier to program the way it is now and implement.

Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
Technically this wouldn't be an issue since you need a target for all jumps and you cant target through walls or get to places with no enemies on them. Exception would be elusive jump but this one could just be excluded from the changes and considering the horizontal movement of the animation, it wouldnt make sense anyhow for elusive jump to ignore terrain.

Quote Originally Posted by Xandim View Post
Yoshi decided to go for that route because he tought that the players would use a party of only DRG for some fights with unavoidable damage (mainly hit kill / wipe mechanics). And what you are asking for is essencially a few frames of pure invencibility.
I get that reasoning but just as they made certain mechanics able to ignore hallowed ground of PLDs, they could just do the same for jumps. Also the majority of wipe mechanics dont have targets available the moment they hit, so jumps couldnt be used.

Really more playing devils advocate here more than anything, i think jumps are fine.