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  1. #12
    Player
    LoraRolla's Avatar
    Join Date
    Aug 2014
    Posts
    5
    Character
    Loran Cehack
    World
    Excalibur
    Main Class
    Conjurer Lv 29
    In old Final Fantasy games Dragoons traded invincibility for a turn though? I'm sure there can be some drawback to jumping that doesn't involve it becoming a get out of jail free card with no drawbacks?

    Also, forgive the newbish question but couldn't it be made so that there's a Jump animation but the character is essentially separate from it? IE the animation is of you moving upwards, however the actual action is a second of invulnerability in which you simply do damage and 'reappear' where you started?

    Just a thought as I was bored and reading.

    I base the idea off another game I played ages ago in which the animation for a move called Rush employed the same tactic. It obviously has certain drawbacks like lag desync and other things my tired mind can't recall at the moment though.
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    Last edited by LoraRolla; 08-19-2014 at 09:13 PM. Reason: More infoz