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  1. #1
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    (8)

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Penguinmayhem View Post
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
    (3)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aegis View Post
    Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
    If you jump (standard character jump) + Elusive Jump you move through the X axis at the apex of the standard jump's Z axis.

    It's a nifty trick...
    (0)

  4. #4
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Penguinmayhem View Post
    I don't get why Jump can't just ignore terrain.

    I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    (0)

  5. #5
    Player
    KrauserX's Avatar
    Join Date
    Jun 2014
    Posts
    15
    Character
    Neko Kuroha
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Barboron View Post
    I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.

    Also, it would be much easier to program the way it is now and implement.

    Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
    If encounter some anomaly upon calculating the jump path (BEFORE JUMP) skill says a red message you can't do it. Just put some rules for jumps but is annoying to see a tiny rock blocks the jump
    (0)
    Last edited by KrauserX; 08-19-2014 at 09:17 PM.