I don't get why Jump can't just ignore terrain.
I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
I don't get why Jump can't just ignore terrain.
I mean, look at the animation. Look at the freaking animation. Now explain why it can't ignore terrain.
Because it would allow players to access areas they shouldn't be able to access and glitch their way through the scenery. Elusive jump would be abused horribly.
If you jump (standard character jump) + Elusive Jump you move through the X axis at the apex of the standard jump's Z axis.
It's a nifty trick...


I reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.
Also, it would be much easier to program the way it is now and implement.
Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
If encounter some anomaly upon calculating the jump path (BEFORE JUMP) skill says a red message you can't do it. Just put some rules for jumps but is annoying to see a tiny rock blocks the jumpI reckon if they changed it now, they would end up having some DRGs getting into places they should. Meaning they would have to implement invisible wall after invisible wall into places they haven't yet covered.
Also, it would be much easier to program the way it is now and implement.
Simples. Although I would prefer it myself but it could lead to other issues like performing a dive while in a hallway/tunnel. You end up going through the roof and this could cause a series of issues.
Last edited by KrauserX; 08-19-2014 at 09:17 PM.
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