Seeing only one reason doesn't mean there is only one reason, that's just ignorance. Now, hoping that I didn't touch any nerves, it's more so about the effects of implementing such content. Questions, in my mind, arise such as:has already done that.
Will this reflect on the difficulty of easier content? The difficulty of coil was already change before implementation, that's what savage is now, the original version.
Will there be expectations to release this with all raid content? Second coil? Third coil?
For those who do raid, we will get players like OP who will label others as elitist simply because we can clear content and are made to feel guilty when trying to form a group capable of getting capable players. It's not elitism, would someone call their boss an "elitist" if they got fired because they were incapable of doing their job? No, they just have to accept it. So, when recruiting for the latest content, this will flood it with players who are incapable of completing it simply because they are relying on an easy mode and so their expectations on the difficulty of the fight will be different to those who understand the mechanics and know what to expect.
I am all up for helping players who are up for learning a fight, what I don't enjoy, and you get this in the DF so much, is players who come in, don't look a single thing up and expect you to give them a detailed run through in the fight. Time is limited in an instance and in the DF this just isn't fair to make other players wait. Now, of course there are exceptions. Some players will learn quite quickly or just as good, some players will be determined and learn all the same. When you get a new player constantly running head first into a wall, then it's a "nope" from me. That is why easy mode shouldn't be implemented. We shouldn't have to resort to spoon feeding people because it will have lasting impacts, not because I care about my achievement. If that was my concern, and that of others, the echo