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  1. #19
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by JustPlainLucas View Post
    But what about people who just want to experience what it's like to actually finish T5 without having to sacrifice their schedules hooking up with elite statics?
    They don't? They need to be able to do 2 things.

    "When green circle appears.. Run forward 5 steps"

    and

    "When cast bar appears... run 5 paces to the left"

    Dps/heals/tank requirements are nil. 20-30 ilvls over what is needed AND 20% echo remove those as a consideration.

    Sorry but they are literally doing everything but making it soloable (people can and have 4 manned T5 in ilvl 110 gear)

    Quote Originally Posted by Vallug View Post
    No I do not complain and call the companies I just decide this is not for me and quit.
    Then the solution seems simple if the game is too hard as it sits. Please do and spread this ideology to the 4 winds. Would be a lot nicer if they went away instead of crying until the game is soloable (which at this point... excluding ilvl 115 weapons.. it is)
    (2)
    Last edited by Zarzak; 08-21-2014 at 04:09 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.