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  1. #1
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by monochromicorn View Post
    the reason why people dont ever get past T5, myself included, is because once you get that first wipe, everyone abandons. so it doesnt matter how skilled you are, or how easy it has been to to complete for you, if you DF T5, nobody is going to help the new people. and it sucks. the farthest ive gotten was phase 3? we had just killed the snakes, and we got our 3rd wipe, and everyone abandoned.
    A good FC definitely helps with stuff like this. Our FC has been helping quite a few of people get their first T5 wins, some of who never even seen past conflags before. I solo-tank so we have an extra-DPS, and usually just leave the new person dead if they die at divebomb/twister so to eliminate the risk of them mpk-ing someone else in the latter phases. Yes, it's basically a "carry" party but they just want to get it done and out of the way, so we help them out lol.
    (1)

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Taruranto View Post
    There is already an easy mode, it's called echo and iLevel 110 gears.
    No...increasing DPS, increases the problems, in some fights....like T5, T6 and T7.

    Quote Originally Posted by Lyrinn View Post
    I wonder, does that imply T5 is difficult for the average player, or is the average player really that bad? It's true echo doesn't help with one-shot mechanics like divebombs (into wall) and twisters, but it's also pathetic how many people don't know how to play their classes.

    It's not an issue of elitism; many people who are "stuck" literally do not know how to play their classes. WHMs who spam Cure II through Infirmity and run out of mana before conflag phase ends, SCHs who never Adloquium or Lustrate and think Eos can do everything for them, DPS who hit under 150 DPS (calculated with an abacus and a stopwatch obviously), tanks who can't hold hate - it's a total mess.
    The average player is that bad.
    Our FC used to help ppl through T5, and our core group had like 20+ wins, and we still wipe more often than not.
    We even solo tank, and throw in extra DD, and still dont get down conflags in time (with echo buff too) and then they blame me for not using food...and most of us were ilv100ish...as if ppl hadn't beaten it before echo, in mostly DL gear...
    (1)

  3. #3
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Radacci View Post
    No...increasing DPS, increases the problems, in some fights....like T5, T6 and T7.
    I really don't think increased DPS is the problem exactly, it's more about control. If you have, as a group, high DPS, then you have a range from 0DPS to however high your party can hit. If you have to wait for the boss to perform a move be it conflag, cursed voice, honey glaze etc. then you simply wait and go back to burning down the boss. I guess you could compare it to harmonics. If you do X amount of DPS and it perfectly lines up with the second checkpoint (checkpoint being the conflags etc.) then 2X amount of DPS should push it at the first. That's just a very loose way of looking at it as the numbers might not exactly be whole numbers or perhaps your team has already gotten to the point where you hit the first checkpoint and it's a phase switch.

    To summarise: More about control, not so much about high DPS.
    (0)

  4. #4
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    You know what the most interesting paradox about this thread in regards to not only this game but other MMORPG in general is ?

    If there wasn't content that 80% of the population couldn't pass, would the 20% of the population who can pass that content even bother playing the game at all ?

    Think about it...
    (1)

  5. #5
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    I really don't see how they could make T5 any easier outside of just turning the fight mechanics off altogether. I'd have to say that if you're still stuck on T5, you just might not have enough time to play an MMORPG at all. With the 20% Echo buff, free i110 gear being handed out, and no lockout whatsoever, there's really no reason that even a DF group shouldn't be able to steamroll Twintania by now.
    (2)

  6. #6
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Raxion View Post
    I really don't see how they could make T5 any easier outside of just turning the fight mechanics off altogether. I'd have to say that if you're still stuck on T5, you just might not have enough time to play an MMORPG at all. With the 20% Echo buff, free i110 gear being handed out, and no lockout whatsoever, there's really no reason that even a DF group shouldn't be able to steamroll Twintania by now.
    I think the real issue with people not passing T5 are the instant-death mechanics involved in it such as twister/dreads. Also don't forget just 1 person not knowing divebombs can mpk the whole party by themselves. You still see people having problems in Titan-EX for similar reasons. T7 as another example will be a block for a lot of people regardless of echo unless they actually change/nerf the actual mechanics involved in it. Actually, even T6 probably has enough mechanics involved where simply having echo and trying to brute-force your way to victory won't work.
    (3)
    Last edited by zPanda; 08-19-2014 at 04:34 PM.

  7. #7
    Player
    Vinroke's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Ellis Slater
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Raxion View Post
    I really don't see how they could make T5 any easier outside of just turning the fight mechanics off altogether. I'd have to say that if you're still stuck on T5, you just might not have enough time to play an MMORPG at all. With the 20% Echo buff, free i110 gear being handed out, and no lockout whatsoever, there's really no reason that even a DF group shouldn't be able to steamroll Twintania by now.
    This right here is part of the problem, having higher gear in t1,2 and 4 allows players to flat-out ignore several mechanics of those turns - such a thing is simply not possible in t5
    (3)

    "Alot" is not a word. Allot is but it's unlikely to be what you want, try "A lot".

  8. #8
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vinroke View Post
    This right here is part of the problem, having higher gear in t1,2 and 4 allows players to flat-out ignore several mechanics of those turns - such a thing is simply not possible in t5
    Quote Originally Posted by zPanda View Post
    I think the real issue with people not passing T5 are the instant-death mechanics involved in it such as twister/dreads. Also don't forget just 1 person not knowing divebombs can mpk the whole party by themselves. You still see people having problems in Titan-EX for similar reasons. T7 as another example will be a block for a lot of people regardless of echo unless they actually change/nerf the actual mechanics involved in it. Actually, even T6 probably has enough mechanics involved where simply having echo and trying to brute-force your way to victory won't work.
    As I said. Outside of turning the fight's mechanics off completely, I don't see how they could make T5 any easier. You simply HAVE to learn how and when to avoid certain mechanics in there.
    (0)

  9. #9
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vinroke View Post
    This right here is part of the problem, having higher gear in t1,2 and 4 allows players to flat-out ignore several mechanics of those turns - such a thing is simply not possible in t5
    In a way this is EXCELLENT FANTASTIC AMAZING mechanic. Simply putting a brute force instant death move and smack players who refuse to learn game mechanic is great way to enforce "DDR or DIE". But I can see how this has become a big problem in DF party, since you are thrown in together with random players who may not be aware of these and never learn how to play their roles properly. If anything SE should "fixed" the instant death move to leave you with 500 HP and 150 HP poison tick per second, you won't die, but if your healer is slow with the heal, you will surely die within the next 3-4 seconds.
    (2)

  10. #10
    Player
    SoulKhan's Avatar
    Join Date
    Nov 2013
    Posts
    219
    Character
    Khan Noonien'singh
    World
    Cactuar
    Main Class
    Paladin Lv 90
    I am all up for the OP's post yeah... lets have it all easy mode! I don't care really ive done coil way back but I have no reason to even want to do it with how bad the groups were back then and it was easy sailing back then just not everyone was on the same page. Would be nice to have something we could all just enjoy and not sht talk each other on
    (2)

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