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  1. #1
    Player
    HEC-'s Avatar
    Join Date
    Aug 2014
    Posts
    174
    Character
    La La'
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dijana View Post
    So, if our chocobo's colour changes depending on what we feed it, that means there's only 6 colours we can choose from? ): Unless it's something like the colour will change again by feeding multiple foods, like something that makes it blue and red will then make it purple.
    That seems to be current theorycraft consensus - if you read description for each of the "RGB" foods it darkens / ligthens each primary colour so depending on the "bit resolution" for each colour we should be able to achieve wider range of final colours. Even if you'd be able to go up / down only two steps from the "Middle" for each colour you'll have 5x5x5=125 different colours ...
    (0)

  2. #2
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by HEC- View Post
    That seems to be current theorycraft consensus - if you read description for each of the "RGB" foods it darkens / ligthens each primary colour so depending on the "bit resolution" for each colour we should be able to achieve wider range of final colours. Even if you'd be able to go up / down only two steps from the "Middle" for each colour you'll have 5x5x5=125 different colours ...
    I'm not sure about that, in German it says the colour of your chocobo goes more into the direction of: red, faint blue, violett, green, blue and yellow. So I would assume that is right that we will have more than 7 colours (seeing as the say that the colour goes int a direction and not just changes), but in german it does not really fit with the rgb principle seeing the names of the colours (of course that could be a Translation error)
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Going through the airship section made me want to go to the bathroom >.>

    "bladder, double bladder, triple decker bladder, interior power bladder, decked sparkly bladder"

    If we can actually have our own phased progression on the airship (or I guess as a server).. I'd be quite impressed. Nice to see crafters get some content~
    (6)

  4. #4
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I'm not a fan of how preformed alliances were implemented. From how it sounds, you can't enter as a partial group. You gotta go all or nothing.
    (1)

  5. #5
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    I'm not a fan of how preformed alliances were implemented. From how it sounds, you can't enter as a partial group. You gotta go all or nothing.
    Likely to be one of the items they adjust in 2.38 or 2.4 (Can't remember which one Yoshi said was going to have the Duty Finder tweakage). Seems they just wanted to get it implemented then iron it AND FLs out in the upcoming patch(es). Just means that for now you and 2 friends will just each have to start up a PF and Ally up once each one fills. I bet they fill decently quick especially since you won't have to stick with the generic 2-2-4 party makeup. No more LotA with a bunch of bored/afking tanks lol
    (0)

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I like the idea of the spiritbonding change but I feel like it needs better fine-tuning.

    The example they gave stated that a level 49 ring would get reduced spiritbonding in LotA and Pharos. Correct me if I'm wrong, but both of these dungeons are "entry-level" dungeons when it comes to level 50 content (iirc their IL requirements are at 50 or pretty close to it). So why exactly is a level 49 ring deemed inappropriate gear for these dungeons? It sounds pretty close to being level appropriate to me. This is something they need to ease up on, I think, if that example is reflective of how the system works across the board. Sure, they might not be able to get in if all their gear was IL 49 and the dungeon required IL 50, but I thought that was why character IL was an average and not just "the lowest IL of all the gear you have equipped"; something that's a little bit under can be made up for via other slots.

    I think another idea they should have considered would be to not gimp spiritbonding rates if it's a full premade group (which, due to the new addition of premade alliances, can also be applied to LotA/ST which are notorious for having blatant spiritbonders). The game obviously discerns between instances with parties that are premade and parties that have used the DF (you can replace people who leave in a DF party; you can't do so with people who leave a premade), and people shouldn't be punished for spiritbonding if that's specifically what they made the group for.
    (1)
    Last edited by Fynlar; 08-19-2014 at 03:01 PM.

  7. #7
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fynlar View Post
    I think another idea they should have considered would be to not gimp spiritbonding rates if it's a full premade group (which, due to the new addition of premade alliances, can also be applied to LotA/ST which are notorious for having blatant spiritbonders). The game obviously discerns between instances with parties that are premade and parties that have used the DF (you can replace people who leave in a DF party; you can't do so with people who leave a premade), and people shouldn't be punished for spiritbonding if that's specifically what they made the group for.
    Do you really want an entire alliance wearing i45-49 stuff in ST? Honestly, I think this is a needed change.

    I don't get why people don't just go spiritbond in the open world. It's easy and nobody has to carry you.
    (6)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ashkendor View Post
    Do you really want an entire alliance wearing i45-49 stuff in ST? Honestly, I think this is a needed change.

    I don't get why people don't just go spiritbond in the open world. It's easy and nobody has to carry you.
    Because it's painfully slow compared to binding in a dungeon. Maybe if Square were to make spiritbinding less of a grind or at least bearable, we wouldn't have this issue.
    (2)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Because it's painfully slow compared to binding in a dungeon. Maybe if Square were to make spiritbinding less of a grind or at least bearable, we wouldn't have this issue.
    Uh? I get together with 2-3 people in my FC and we can spiritbind a set in about 30 minutes. o.o

    Maybe you're just going to the wrong places.

    Quote Originally Posted by Fynlar View Post
    Because the open world doesn't drop you i100 gear, oils for i110 gear, or allagan tomes. It's not hard to figure out...

    MMOs provide a lot to do. People wanna multitask.
    True. I just can't stand the thought of making a bunch of people carry me so I can SB.

    I can do that on my own time.
    (4)

  10. #10
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Lightning can dye the miqo'te outfit in FFXIII, only makes sense if we can dye Lightning's outfit in FFXIV
    (6)

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