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  1. #31
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by stardrifter View Post
    -.- Never said it was a clone, they did say however they drew inspiration from WoW since it was the most popular MMO and that's what they wanted to make, a popular MMO.

    Don't bother, i tried this already trying to teach people the difference between a clone and a Inspiration of a game, but some people are blind and refuse to see on their own, "omg the developer said so!" The best thing to do is let some people think what they want to think, some people just refuse to accept this isn't a clone. if it was so is every other MMO out there.
    (2)

  2. #32
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    The difference lies with the fun factor in this game literally being completely drained by the addition of ridiculous "beast tribe" dailies, unnecessary changes to systems such as spiritbonding which ultimately hurt the economy even more, gated features that don't even deserve to be gated such as the ability to dye your chocobo, AF armor, and silly quests to unlock some emotes.

    This is mostly my opinion from someone who has completed all of coil and who has an FC and doesn't really have to worry about the gates...just keeping others in mind but I also do find most of the stuff that gets added to the game to be rather boring, pointless, or just nonsense.

    flame on.
    (0)

  3. #33
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xatsh View Post
    WoW Clone

    1) Endgame Instance Raid Progression
    2) Quest driven leveling
    3) Item Level
    4) Duty/Dungeon Finder'
    5) Short Lived Content (content that is negated ever major patch to allow new players to catch up)
    6) Quick Leveling (can get to cap in less then 60hrs of focused playtime.)
    7) Focus on accessibility and simplicity of game mechanics
    8) Rotation Based tab target combat
    9) The UI design is a pure WoW clone. but then again everyone adopted the model.
    A lot of these were defining the MMORPG genre before WoW even existed.
    What you are describing is a lot of well known game mechanics for the MMORPG genre, meaning that we find these in a lot of games.
    WoW made them popular, but that's it.
    Plus, using the word "clone" means that it's a perfect copy of the original, which is obviously not the case for FF XIV.
    (1)
    Last edited by Fyce; 08-19-2014 at 10:36 PM.

  4. #34
    Player
    PixelPirate's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    130
    Character
    Hettan Rennik
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    (0)

    P.S. This is not my main...

  5. #35
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velox View Post
    Actually, Everquest borrowed a lot of its structure from Ultima Online, which is credited as being the first "true" MMO (meaning element standards that persist to today). All current and past MMOs owe their existence to UO.
    Lets just agree that games borrow from what came before them and built upon it.
    (0)

  6. #36
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Fyce View Post
    A lot of these were defining the MMORPG genre before WoW even existed.
    What you are describing is a lot of well known game mechanics for the MMORPG genre, meaning that we find these in a lot of games.
    WoW made them popular, but that's it.
    Plus, using the word "clone" means that it's a perfect copy of the original, which is obviously not the case for FF XIV.
    Would you mind listing them and for what games? Because most of these where either introduced or made popular by WoW. MMO's prior where more based on the Everquest/Ultima sandbox model.

    Secondly, "clone" in the instance of media, especially games, is referring to the core structure and model used in its design. If "clone" was a literal exact copy, the only use of the word would be for having multiple disks of the same game.
    (1)

  7. #37
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Barimu View Post
    How do people still defend that this isn't a WoW clone, THE DEVELOPER SAID IT WAS MULTIPLE TIMES.
    Please point to where he directly said that this game is a WoW clone. Since you say he has said it multiple times, I expect multiple sources.

    Can't really hold a candle to the Final Fantasy series in general in terms of original mechanics. They have been using inspiration from other games since day 1. At most they shake up the formula somewhat. What Final Fantasy has always exceeded in has been it's quality, presentation, and story lines. If you believe they bring originality beyond that, you are poorly mistaken.
    (0)
    Last edited by Velhart; 08-20-2014 at 01:39 AM.

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