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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    WoW Clone

    1) Endgame Instance Raid Progression
    2) Quest driven leveling
    3) Item Level
    4) Duty/Dungeon Finder'
    5) Short Lived Content (content that is negated ever major patch to allow new players to catch up)
    6) Quick Leveling (can get to cap in less then 60hrs of focused playtime.)
    7) Focus on accessibility and simplicity of game mechanics
    8) Rotation Based tab target combat
    9) The UI design is a pure WoW clone. but then again everyone adopted the model.


    XIV is a game based off WoW. Is there differences, yes. But if you never played WoW and you go into that game. You will immediately recognize aspects of the game. Example you will know how the UI works more or less without ever playing the game. You will understand rotation for combat. You will know to go to quest to get xp. You will know to be ready to join raids and dungeons at endgame to get the best gear. WoW invented the Themepark mmo, XIV based on Yoshidas own Words is using that model in XIV. XIV is a pure Themepark game based on the concept of WoW but with a FF twist.
    (4)

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xatsh View Post
    WoW Clone

    1) Endgame Instance Raid Progression
    2) Quest driven leveling
    3) Item Level
    4) Duty/Dungeon Finder'
    5) Short Lived Content (content that is negated ever major patch to allow new players to catch up)
    6) Quick Leveling (can get to cap in less then 60hrs of focused playtime.)
    7) Focus on accessibility and simplicity of game mechanics
    8) Rotation Based tab target combat
    9) The UI design is a pure WoW clone. but then again everyone adopted the model.
    A lot of these were defining the MMORPG genre before WoW even existed.
    What you are describing is a lot of well known game mechanics for the MMORPG genre, meaning that we find these in a lot of games.
    WoW made them popular, but that's it.
    Plus, using the word "clone" means that it's a perfect copy of the original, which is obviously not the case for FF XIV.
    (1)
    Last edited by Fyce; 08-19-2014 at 10:36 PM.

  3. #3
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Fyce View Post
    A lot of these were defining the MMORPG genre before WoW even existed.
    What you are describing is a lot of well known game mechanics for the MMORPG genre, meaning that we find these in a lot of games.
    WoW made them popular, but that's it.
    Plus, using the word "clone" means that it's a perfect copy of the original, which is obviously not the case for FF XIV.
    Would you mind listing them and for what games? Because most of these where either introduced or made popular by WoW. MMO's prior where more based on the Everquest/Ultima sandbox model.

    Secondly, "clone" in the instance of media, especially games, is referring to the core structure and model used in its design. If "clone" was a literal exact copy, the only use of the word would be for having multiple disks of the same game.
    (1)