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  1. #1
    Player
    Wolf_Gang's Avatar
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    Sep 2013
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    Ice Beam
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    Gilgamesh
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    Arcanist Lv 17

    How exactly is FFXIV like WoW?

    Never played WoW but interested in picking it up with the new expansion. I keep seeing people reference WoW when describing this game but no direct comparisons are made to features.

    I know FATEs are the dynamic events from GW2, what features were taken from WoW?
    (0)

  2. #2
    Player Fluttersnipe's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    People always credit GW2 with those dynamic events for some reason. RIFT made them popular, not gw2.

    As for comparison to wow. Most mmos are just evolutions of other mmos. People see the holy trinity and go "Omg wow clone". While the games are similar, ffxiv has enough to differentiate itself IMHO. Wow is an EQ clone, if you wanna get technical.

    Try the free trial for wow before buying if you've never played it. I think it let's you play up to level 20.
    (7)

  3. #3
    Player Zaft's Avatar
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    Jan 2012
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    Ul'dah
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    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    FFXIV isn't necessarily "like WoW." It's like a lot of MMORPGs. It took what it considered were the good parts of previous MMORPGs and tried to combine them.

    But when people are referencing WoW, they're more than likely talking about the PvE and combat. Off the top of my head...

    PvE:
    • Guaranteed loot
    • Weekly lockout
    • Instanced
    • Specific group sizes

    Combat:
    • GCD based
    • Holy Trinity (Tank, DPS, Healer)
    • Lack of actual hybrid class viability
    • Fire that you can (and should) move out of
    (5)

  4. #4
    Player
    Teryaani's Avatar
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    Jun 2014
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    Ul'dah
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    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    For me the biggest similarity is how progression is handled. That seems (to me) to be the biggest design choice they both use. Both use what is known as "vertical progression". Your level and ilvl go up with each respective expansion. Some games use a horizontal progression which involves giving you a wider range of choices in how you itemize. I believe this is how XI did things, but having never played it, I can only operate on hearsay.

    Both use the normal leveling methods of questing and dungeons (5 player rather than 4). The notorious monsters of WoW (world bosses) are about achievements and gear, so similar to hunts except that it's faction tagged rather than open.



    If you're going to play WoW, be prepared for the differences. One character - One class. If you want to play other classes, you level an alt. Gathering nodes, quest items, quest mobs, holiday events, everything is competitive and normally amazingly so. The game has factions that, depending on your server, can and will kill you when out and about in the world. PVE servers offer some protection from this, but there are ways even here for people to grief you.

    I can not stress that point enough, the entire game is built around player competition. If you thrive on it (and many do like the element of danger), then it can be a lot of fun. If you don't have the patience to be someone else's content, then it's less fun.

    Also, the game isn't as pretty, but it also is 10 years old and has 10 years of content.
    (1)

  5. #5
    Player
    Kalandros's Avatar
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    Aug 2013
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    Girdania
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    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Pretty sure the "Dynamic events" you speak of were first seen in the failure that was Warhammer Online with Public Quests, PQs.
    (2)

  6. #6
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,834
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    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Everyone references WoW because it was the game that really brought the MMORPG genre into the mainstream and was the first MMO that many people played, it was in no way the progenitor of MMO's as I would more give the title of father of the modern MMO to Everquest as that really defined how MMO's have been structured and built since and if you want to go even farther back in the evolution, Dungeons and Dragons Pen n' Paper>MUD's>EQ. WoW just simplified, "streamlined" (for better or worse) and popularized the genre.

    Also while public events were popularized in Rift and Guild Wars 2, Warhammer Online did them before either of those.
    (Ah, beat me to it while I was typing!)
    (0)
    Last edited by TouchandFeel; 08-19-2014 at 07:39 AM.

  7. #7
    Player
    Velox's Avatar
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    Sep 2013
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    Sharlayan
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    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TouchandFeel View Post
    snip
    Actually, Everquest borrowed a lot of its structure from Ultima Online, which is credited as being the first "true" MMO (meaning element standards that persist to today). All current and past MMOs owe their existence to UO.
    (2)

  8. #8
    Player
    Wolf_Gang's Avatar
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    Sep 2013
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    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by Kalandros View Post
    Pretty sure the "Dynamic events" you speak of were first seen in the failure that was Warhammer Online with Public Quests, PQs.
    I don't know where the concept was invented but I mentioned GW2 because Yoshida did reference it specifically when talking about Dynamic Events. He's been pretty vocal about admiring other MMOs for certain features.
    (0)

  9. #9
    Player Mjytresz's Avatar
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    Jul 2014
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    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TouchandFeel View Post
    Everyone references WoW because it was the game that really brought the MMORPG genre into the mainstream and was the first MMO that many people played, it was in no way the progenitor of MMO's as I would more give the title of father of the modern MMO to Everquest as that really defined how MMO's have been structured and built since and if you want to go even farther back in the evolution, Dungeons and Dragons Pen n' Paper>MUD's>EQ. WoW just simplified, "streamlined" (for better or worse) and popularized the genre.

    Also while public events were popularized in Rift and Guild Wars 2, Warhammer Online did them before either of those.
    (Ah, beat me to it while I was typing!)
    Yea, X came before Y so it influenced all further developments.
    Regardless if X was relatively unknown in comparison and Y still holds nearly all the titles for MMOs these days.

    Totally legit argument bro, tell me more.
    (0)

  10. #10
    Player
    Mugiawara's Avatar
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    Jul 2014
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    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Wolf_Gang View Post
    I don't know where the concept was invented but I mentioned GW2 because Yoshida did reference it specifically when talking about Dynamic Events. He's been pretty vocal about admiring other MMOs for certain features.
    Vista's points were also taken from GW2.
    Thing is, DE's were actually really fun in GW2 when I first played. [A month after opening.]
    FATE's here are pushed into too much content and it's not fun at all.
    (0)

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