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  1. #21
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by TouchandFeel View Post
    That is very true, UO was the first MMO and it did heavily influence EQ but I still feel that EQ was the first modern MMO (a different distinction in my mind) as it was the first fully 3D MMO and introduced many of the basic MMO trappings that we find today. While UO had some of the stuff that has persisted to MMO's today, I feel that the basic structure of MMO's now is more akin to EQ. All in all, I feel that both our statements are true.
    So I guess it would go more like DnD PnP>MUD's>UO>EQ>WoW
    Atually, UO was and wasn't the first MMORPG XD It was the first in a way because with UO was the term MMORPG first used, taken from MMOG coined in the mid 90s. The first graphical MMO was Neverwinter nights in 91, followed in mid 90s by Nexus: Kingdom of the winds (Korean), Meridian 59 and the Realm online, Ultima online followed a year after in '97. Lineage in '98 then EQ went live in '99 the same year as Asherons call.

    All of those are still available to play except NWN, as a side note, Meridian 59 was the first 3D MMORPG.

    History lesson complete XD

    https://www.youtube.com/watch?v=cEGKVUzHlGk
    The first MMO
    (1)
    Last edited by Sapphic; 08-19-2014 at 10:43 AM.

  2. #22
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Sapphic View Post
    History lesson complete XD
    You are most definitely correct and I concede to you.

    Definitely a derp on my part, especially since I played a number of those here and there like NWN and Asheron's Call, yet I completely forgot about them.
    (0)

  3. #23
    Player
    stardrifter's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    211
    Character
    Star Drifter
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Barimu View Post
    How do people still defend that this isn't a WoW clone, THE DEVELOPER SAID IT WAS MULTIPLE TIMES.
    -.- Never said it was a clone, they did say however they drew inspiration from WoW since it was the most popular MMO and that's what they wanted to make, a popular MMO.
    (4)

  4. #24
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Like FFXI, WoW has a decade of history behind it (or it will this year). TBH, I preferred EQ2, but no one I know played it. To me, the single most important part of MMOs is the ability to play with others. They're built on communities and they fail with their communities. All the fancy features in the world won't help a game if it's full of asshats or the community falls apart. Blizzards efforts to make WoW more social have actually had the reverse effect. The best communities left are the various forum groups.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  5. #25
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    Nostalgia goggles
    (0)

  6. #26
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolf_Gang View Post
    Never played WoW but interested in picking it up with the new expansion. I keep seeing people reference WoW when describing this game but no direct comparisons are made to features.

    I know FATEs are the dynamic events from GW2, what features were taken from WoW?
    To those with the IQ of a potato any MMORPG with a quest based leveling design is "like WoW" or a "WoW clone." Pay no attention. If you want to play WoW, knock yourself out, its a good game specially for those trying it out for the first time. However dont go in expecting it to be "like FFXIV" because you heard/read some neanderthal say it in-between grunts. Its not ... at least not any more than CoD is like or a clone of Battlefield or whatever.
    (3)

  7. #27
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    WoW Clone

    1) Endgame Instance Raid Progression
    2) Quest driven leveling
    3) Item Level
    4) Duty/Dungeon Finder'
    5) Short Lived Content (content that is negated ever major patch to allow new players to catch up)
    6) Quick Leveling (can get to cap in less then 60hrs of focused playtime.)
    7) Focus on accessibility and simplicity of game mechanics
    8) Rotation Based tab target combat
    9) The UI design is a pure WoW clone. but then again everyone adopted the model.


    XIV is a game based off WoW. Is there differences, yes. But if you never played WoW and you go into that game. You will immediately recognize aspects of the game. Example you will know how the UI works more or less without ever playing the game. You will understand rotation for combat. You will know to go to quest to get xp. You will know to be ready to join raids and dungeons at endgame to get the best gear. WoW invented the Themepark mmo, XIV based on Yoshidas own Words is using that model in XIV. XIV is a pure Themepark game based on the concept of WoW but with a FF twist.
    (4)

  8. #28
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Barimu View Post
    How do people still defend that this isn't a WoW clone, THE DEVELOPER SAID IT WAS MULTIPLE TIMES.
    This^

    People seem to have selective memory as it pertains to interviews.
    (1)

  9. #29
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Unless someone was on the original development team, they can't really say for sure which features "came from WoW." We know that Yoshida instructed the team to learn from WoW and other games in the same way the development team for FFXI learned from EQ, but which elements came from where cannot be known. And, of course, if you trace back the origin of a feature, that doesn't mean the XIV team took it from that game, and indeed may have taken WoW's (or another game's) later interpretation of that feature.

    What people can do is list some features which hold common ground between two games, and that is what most people here are doing already.

    Here's some I can think of:
    • Quest-based, primarily solo progression
    • Treatment of the leveling up portion of the game as an "introduction" for the "real" game at max level
    • Linear equipment progression and the "item level" system governing progress past the level cap
    • An open world exists, but most if not all group content is instanced
    • Boss fights are heavily scripted and rely on memorizing patterns and following "telegraph" markings and other visual cues, plus "announcements" from the boss
    • Combat is based around a "global cooldown" imposed by a used ability on most or all other abilities
    • A cross-server automatic group-building system is in place to allow people to enter instanced content more rapidly
    • Cross-server PvP matching in the same manner
    • Most if not all equipment worth having cannot be sold to other players and must be "won" from its respective content
    • Most if not all equipment binds when equipped/used and can never be re-sold to another player
    • The economy is based mostly on player-game interaction and not player-player interaction
    • Repeatable daily/weekly quests exist to provide players with money or other items/tokens when their normal level-up quests are all complete
    (0)

  10. #30
    Player
    TThibi's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    131
    Character
    Ohki Doki
    World
    Malboro
    Main Class
    Dancer Lv 100

    Response

    How is FFXIV like Wow you ask.

    WoW implemented Transmorgrification which allowed you to use the appearance of a piece of armor of similar type in place of the item model you were wearing. That feature is in widespread use after your first 50 in this game too.

    Instanced lock out raids which require visiting the dungeon first again something that was not present in FFXI, but was required in WoW from Vanilla and daily quests.

    Another favorite of mine Collectable mounts again wow did it first, up till now every ff title has exclusively used the good ole chocobo.

    Another great similarity WoW's tag loot system, implemented in Mists of Pandaria allows players to loot the same NM or rare kill regardless of faction or party just by tagging or attacking said nm or rare in the field while it is being killed.

    The ability to jump freely!!! nuff said something ffxi needed for years. Also projected flying mounts.

    There are other similarities
    (0)

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