


That is very true, UO was the first MMO and it did heavily influence EQ but I still feel that EQ was the first modern MMO (a different distinction in my mind) as it was the first fully 3D MMO and introduced many of the basic MMO trappings that we find today. While UO had some of the stuff that has persisted to MMO's today, I feel that the basic structure of MMO's now is more akin to EQ. All in all, I feel that both our statements are true.
So I guess it would go more like DnD PnP>MUD's>UO>EQ>WoW
Last edited by TouchandFeel; 08-19-2014 at 08:05 AM.
Atually, UO was and wasn't the first MMORPG XD It was the first in a way because with UO was the term MMORPG first used, taken from MMOG coined in the mid 90s. The first graphical MMO was Neverwinter nights in 91, followed in mid 90s by Nexus: Kingdom of the winds (Korean), Meridian 59 and the Realm online, Ultima online followed a year after in '97. Lineage in '98 then EQ went live in '99 the same year as Asherons call.That is very true, UO was the first MMO and it did heavily influence EQ but I still feel that EQ was the first modern MMO (a different distinction in my mind) as it was the first fully 3D MMO and introduced many of the basic MMO trappings that we find today. While UO had some of the stuff that has persisted to MMO's today, I feel that the basic structure of MMO's now is more akin to EQ. All in all, I feel that both our statements are true.
So I guess it would go more like DnD PnP>MUD's>UO>EQ>WoW
All of those are still available to play except NWN, as a side note, Meridian 59 was the first 3D MMORPG.
History lesson complete XD
https://www.youtube.com/watch?v=cEGKVUzHlGk
The first MMO![]()
Last edited by Sapphic; 08-19-2014 at 10:43 AM.
Lets just agree that games borrow from what came before them and built upon it.
Yea, X came before Y so it influenced all further developments.Everyone references WoW because it was the game that really brought the MMORPG genre into the mainstream and was the first MMO that many people played, it was in no way the progenitor of MMO's as I would more give the title of father of the modern MMO to Everquest as that really defined how MMO's have been structured and built since and if you want to go even farther back in the evolution, Dungeons and Dragons Pen n' Paper>MUD's>EQ. WoW just simplified, "streamlined" (for better or worse) and popularized the genre.
Also while public events were popularized in Rift and Guild Wars 2, Warhammer Online did them before either of those.
(Ah, beat me to it while I was typing!)
Regardless if X was relatively unknown in comparison and Y still holds nearly all the titles for MMOs these days.
Totally legit argument bro, tell me more.



I think the people who say everything is a WoW clone do it because WoW was their first MMO and they don't know any better.





Biggest examples I can think of are the progression style and quest system.



I think comparing one MMO to another is stupid. Of course a lot of them share the same types of content, they're in the same genre! That's like saying Team Fortress 2 is a Call of Duty clone because they both force you into one of two teams and let you shoot people on the other team, or Jak and Daxter is a Banjo Kazooie Clone because, in both, you have to beat up enemies and collect items hidden all around one large area before you can proceed to the next large area.
I mean, doesn't it sound more than a little stupid? Or am I just taking crazy pills?
I wouldn't say you're taking crazy pills but you're certainly missing the mark by far,I think comparing one MMO to another is stupid. Of course a lot of them share the same types of content, they're in the same genre! That's like saying Team Fortress 2 is a Call of Duty clone because they both force you into one of two teams and let you shoot people on the other team, or Jak and Daxter is a Banjo Kazooie Clone because, in both, you have to beat up enemies and collect items hidden all around one large area before you can proceed to the next large area.
I mean, doesn't it sound more than a little stupid? Or am I just taking crazy pills?
Just because two games fit the same "genre" (and this is generous in this case because there currently isn't a large list / unified set of rules that specifically defines what an MMO is at the moment) doesn't mean they have to contain the same elements.
Your example of CoD vs TF2, other than being on two opposing teams with firearms (sometimes in the case of TF2) the games share virtually no similarities, you will most likely never hear either one being called a "clone" of the other.
This isn't often the case of MMOs currently because in a lot of cases (by developer admission) they are taking inspiration or trying to emulate what has worked in other games (See: WoW) because of their success, as opposed to innovating entire new systems on their own (which is costly and risky). This leads to the playerbase being able to draw more direct parallels in content especially if the game that's trying to copy something doesn't do it nearly as well as the game they took inspiration from.
an FFXIV example of this is FATEs
Earlier in this thread an article was linked where Yoshida admitted looking at the Guild Wars 2 dynamic world content system and basing FATEs off of that idea, it was also pointed out that RIFT was most likely the originator of this concept as well. However in terms of execution FFXIV has probably done this the least successfully of the two above games that have used similar ideas.
Things like this leads players to say "That game did it better" and they may be entirely right.
The more often this happens in a game the more likely players are going to notice and bring it up if a large number of systems are "inspired" by various other games but each of those games have a better application of those elements because they created / refined them.
It's the risk you take when doing this.
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