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  1. #1
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80

    Easy Hunt Fix - Allied Seals for FATE Bosses

    Right now, everyone is giving all these ideas to fix the hunts by directly changing the system. Many argue that the problem is too many players, either way, yeah, it does suck. Looking outside the system, there is a way to improve many game aspects on top of fixing the hunts.

    Make various FATEs give Allied Seals based on medal earned. 90% of the time you will make gold rank, so it's not much of a condition to get the full Seals from a FATE. Having many of the more common ones drop 1 to 3 Seals, but give a LOT more for the commonly ignored NOTORIOUS MONSTER FATES, which have no reason to be beaten more than once. I have not seen anyone beat The Eyes Have It in quite some time. This would make more of the epic FATEs have a reason for players to take on.

    An alternative to hunting big targets, a player can grind with a FATE party. Now, those doing FATEs can get some exp as FATEs are constantly getting done. While only certain FATEs will give Seals, players will sweep an area to get Seal type FATEs to spawn.

    The need for Seals is great, and will last a LONG time for most players, especially those multi classing.

    Ignored FATEs, due to difficulty and lack of reward, now have a purpose once more! They need a LARGE number of players and take a long time to kill, better than Hunting targets being secretly hunted by others. A solid reward for Notorious Monsters!

    Hunts will do better with parties, as party participation increases reward chances. This beats doing minimal damage to a hunt and getting no Seals. Now a group gets together and gets rewards together (builds community instead of crushing it!)


    Now, I might be biased with this idea, but I can see no problem with it. It'd reinvigorate the FATE system and allow many players a more fair way to get Allied Seals. Of course, hunts would be a nice solid big chunk of Seals to get as your party races between FATEs, but you're no longer running around in a panic trying to be first to find and kill it. It pops, it dies, but more people care less about it instead. It's not the entire way to earn Seals lost, it's just a few, and so the animosity is reduced.

    Hunt difficulty should still be significantly increase, even for B ranks, but this is something that could benefit more than just the Hunt.
    (16)

  2. #2
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    As much as I hate FATES....and i usually despise anything fate related...this is actually a pretty good idea.
    (3)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    No thanks.
    (4)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #4
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    This would do nothing to distribute players. Everyone would just swarm North Than and Highlands like back in 2.0
    (0)

  5. #5
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zarzak View Post
    This would do nothing to distribute players. Everyone would just swarm North Than and Highlands like back in 2.0
    And players swarming Notorious Monster FATEs is a BAD thing? I particularly like watching a hundred players fighting a massive chimera or cyclops, that was one of the appeals to FATEs for me.

    But I mean, sure, we can just leave it be a randomly roaming monster giving the only Seals you can get, it's just a FATE-less FATE boss with minimal HP.

    Better to have a swarm in areas used to it than a mob of angry players that gave up. The only reason we have some successful groups is because the majority gave up and don't compete for the Hunt Marks.
    (0)

  6. #6
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    You are now aware that all hunts are is redone FATEs.
    (2)

  7. #7
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by saeedaisspecial View Post
    You are now aware that all hunts are is redone FATEs.
    Then it would be better to add in lesser rewards of Seals to the non redone FATEs. Not a big change to system, but more fair.
    (0)

  8. #8
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Darus View Post
    And players swarming Notorious Monster FATEs is a BAD thing? I particularly like watching a hundred players fighting a massive chimera or cyclops, that was one of the appeals to FATEs for me.

    But I mean, sure, we can just leave it be a randomly roaming monster giving the only Seals you can get, it's just a FATE-less FATE boss with minimal HP.

    Better to have a swarm in areas used to it than a mob of angry players that gave up. The only reason we have some successful groups is because the majority gave up and don't compete for the Hunt Marks.

    The problem everyone wants fixed is having so many players in a zone doing hunts that it makes things not even render. Your suggestion would make it even worse. Because everyone would ALWAYS be in 2 zones.

    Personally I don't care. Think its silly to even call As and Bs but this suggestion wouldn't help anything unless the problem is that a week isn't fast enough to get their full ilvl 110 gear
    (0)

  9. 07-15-2014 05:21 AM

  10. #9
    Player
    Darus's Avatar
    Join Date
    Oct 2013
    Posts
    174
    Character
    Darus Skybound
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Zarzak View Post
    The problem everyone wants fixed is having so many players in a zone doing hunts that it makes things not even render. Your suggestion would make it even worse. Because everyone would ALWAYS be in 2 zones.

    Personally I don't care. Think its silly to even call As and Bs but this suggestion wouldn't help anything unless the problem is that a week isn't fast enough to get their full ilvl 110 gear
    I agree, some zones WOULD become flooded as you indicate, but they've been flooded like that before, and I, personally, did enjoy it that way. It would eventually lessen in load to be more lax over time (as people get their Seals and stop being so hyped about them), and many areas have various FATEs that could be used for Allied Seals. Central Shroud has a few wonderful bosses that would be fun to have a reason to return to, South Than has some good ones, La Noscea is filled with good ones, East and West have a bunch of more minor boss FATEs. I think it would spread out just fine eventually, and help people try to get their Atmas. They would also speed up FATE rotation and help others get their Animus. Other than an overflow that has been dealt with before, I don't see how it can become much of an issue.
    (0)

  11. #10
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I like this idea, I would add that the longer a fate goes ignored, that the value of that fate would increase. The more a fate is farmed, then the value would decrease. Supply and demand.

    The AS system as it is now, seems like it was designed with other methods of getting Allied Seals, even though we don't have other methods yet.
    (0)
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