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  1. #1
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,538
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MageBlack View Post
    I hope they change it so the only reward is some rare gear drop that has a 1% rate of dropping but is really good or unique for glamors. Get rid of the seals and oils as rewards or have them also be a drop rate on par with Atma.

    But I dont think this is what they will do.
    So, you want everyone to quit hunts? No reward whatsoever, besides a 1% drop rate item?
    (4)

  2. #2
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    So, you want everyone to quit hunts? No reward whatsoever, besides a 1% drop rate item?
    They werent supposed to be a zerg fest like FATE's were. so yeah. I would like them nerfed to the point they are like the FFXI NM's that people were asking for. oh and put a claim system in too.
    (0)

  3. #3
    Player
    Woggers's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    377
    Character
    Aldoric Firepeak
    World
    Adamantoise
    Main Class
    Scholar Lv 60
    I would think either a weekly cap or remove Soldier tomes along with reducing the amount of Myth tomes received. Also a boost in daily hunt rewards.
    (0)

  4. #4
    Player
    searsay's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Searsay Nerin
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I have a few scenarios... and have ranked them in order

    1) No change to elites - daily/weekly marks are worth a LOT more. If you disregard all the kill/claim/elitist trolls - hunts are some of the best social content in the game. I have met more good people outside of my normal social circles doing hunts than i have in any other content in the game.
    2) More frequent pops BUT timer lockouts on individual level based on current windows. Example - the b rank in "x" zone pops every 10 minutes... but YOU as an individual will only get credit every 40 minutes for the b rank in the zone. Same deal for A's and S's at appropriate scale. This has the effect of reducing the demand on any individual mob while increasing the value of setting up long term parties - so that your all on the same timer. Biggest issue preventing this - the server load might increase to much.
    (3)

  5. #5
    Player
    searsay's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Searsay Nerin
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Hunts were released as an alternate way to get to ilvl 110 w/o having to grind through ST or Coil - i don't think they will nerf that. SE wants as much of the player base as possible to be ilvl 110 BEFORE they introduce the next jump to ilvl 130ish with the last coil in 2.4. As much as hunts have brought out the trolls - and can be annoying because they are so popular. I think the actual concept is brilliant and exactly what this game needed right now - it introduces a reason for random people to get together and do stuff NON-Raid based - it just needs some very minor tweaking to meet the level of demand.
    (1)

  6. #6
    Player
    searsay's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Searsay Nerin
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    MUCH less likely.
    3) Increase mob mechanics/damage to make them more of a threat to smaller groups or unorganized groups
    4) Introduce "invulnerable" period - enhancing claim-ability for casuals/less informed.
    Least Likely
    5) Increase HP
    6) Decrease rewards
    (0)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I hope they don't nerf it into the ground unless they are planning another tier (ilvl jump, item invalidating fun stuff) or another catch up content.

    Having had this content out for so long a nerf would just hurt those who play less (or didnt want to be part of the drama)- a lot of players have already jumped their gear and now if you wanted to move with the wave with a nerf in your face it would be disappointing. Would be happy to see the frustrating mechanics handled though (huntboard daily, weekly, bi-weekly leve quest or something, no moar FATEs please XD).
    (0)

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Make it where A and S marks can only be spawned and fought by parties.
    (0)

  9. #9
    Player
    Underlord's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Underlord Djinn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 70
    I don't get soldiery from hunts as I still do dungeons. .. so im fine with terminal of soldiery n mytho... but if u put a weekly cap on seals. .. if you don't cap out at beginning of week like mostly probably would. .. less n less people around to beat A and S ranks
    (0)

  10. #10
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Underlord View Post
    I don't get soldiery from hunts as I still do dungeons. .. so im fine with terminal of soldiery n mytho... but if u put a weekly cap on seals. .. if you don't cap out at beginning of week like mostly probably would. .. less n less people around to beat A and S ranks
    You must not do many hunts then, one night of hunting and I'm capped on soldiery.

    Quote Originally Posted by searsay View Post
    Hunts were released as an alternate way to get to ilvl 110 w/o having to grind through ST or Coil - i don't think they will nerf that. SE wants as much of the player base as possible to be ilvl 110 BEFORE they introduce the next jump to ilvl 130ish with the last coil in 2.4. As much as hunts have brought out the trolls - and can be annoying because they are so popular. I think the actual concept is brilliant and exactly what this game needed right now - it introduces a reason for random people to get together and do stuff NON-Raid based - it just needs some very minor tweaking to meet the level of demand.
    I also agree with this, I have partied with so many people that I actually started retaining names, and notice people now when I'm in zones. This was never the case before hunts.
    (2)
    Last edited by Nadrojj; 08-19-2014 at 02:49 AM.

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